{"generated":"2026-10-16T23:29:24+00:00","id":"r6","name":"Rainbow Six Siege","source":"Steam News API (appid 359550)","page":"https://patchmeter.com/game/r6/","api":"https://patchmeter.com/api/game/r6.json","rss":"https://patchmeter.com/game/r6/rss.xml","patch_count":9,"latest_patch":{"title":"DESIGNER'S NOTES: Y11S3 MID-SEASON UPDATE","date":"2026-10-15"},"meta":{"basis":"Derived from patch notes (buff/nerf line counts, auto-classified). Not a tier list or win-rate stat.","patch":"DESIGNER'S NOTES: Y11S3 MID-SEASON UPDATE","date":"2026-10-15","url":"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1846651706677729","trending_up":[{"name":"Expansion","buffs":1,"nerfs":0},{"name":"Slowdown","buffs":1,"nerfs":0},{"name":"Damage","buffs":1,"nerfs":0}],"trending_down":[{"name":"Precision mode charges","buffs":0,"nerfs":1}]},"patches":[{"title":"DESIGNER'S NOTES: Y11S3 MID-SEASON UPDATE","date":"2026-10-15","official_url":"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1846651706677729","page":"https://patchmeter.com/game/r6/#p-2026-10-15-designer-s-notes-y11s3-mid-season-update","summary":"In this latest edition of Designer’s Notes, we'll take a deeper dive into the balancing changes introduced in the Y11S3 Mid-Season Update. HORUS LANCE LAUNCHER Drilling time reduced on Ballistic Shields, soft surfaces, and solid surfaces (non-destructible surfaces) to 1.5s (from…","counts":{"new":3,"nerf":3,"buff":6,"adjust":3,"fix":1},"changes":[{"tag":"new","text":"In this latest edition of Designer’s Notes, we'll take a deeper dive into the balancing changes introduced in the Y11S3 Mid-Season Update."},{"tag":"nerf","text":"Drilling time reduced on Ballistic Shields, soft surfaces, and solid surfaces (non-destructible surfaces) to 1.5s (from 2s)."},{"tag":"buff","text":"Guardbreak strength on projectile impact against ballistic shield operators is increased to 100% (from 30%)."},{"tag":"nerf","text":"Equipping the Horus Lance Launcher uses Quickdraw animations, equip animation timings are reduced to 0.4s (from 0.9s)."},{"tag":"buff","text":"Horus Lance impact damage against an operator is increased to 80 (from 50)."},{"tag":"new","text":"Added firing mode to trigger Incendiary Grenades on impact."},{"tag":"nerf","text":"Precision mode charges: Reduced to 3 (from 4)."},{"tag":"buff","text":"The addition of the Glaive-12 allows her to create lines of sight more quickly and from further."},{"tag":"new","text":"Secondary weapons: Added Glaive-12."},{"tag":"buff","text":"Expansion: Reduced delay between expansions to 0.9 seconds (from 1)."},{"tag":"buff","text":"Slowdown: Increased the strength when running away from her to 10% (from 5%)."},{"tag":"adjust","text":"This change allows Osa to place her shield in a wider range of situations, improving flexibility and reducing friction when setting up positions."},{"tag":"adjust","text":"Reduced deployment restrictions."},{"tag":"buff","text":"Damage: Increased to 14 hp (from 12)."},{"tag":"adjust","text":"This change reinforces Barbed Wire as a reliable counter to BU-GIs, giving defenders an additional tool to stop its advance. Defenders are rewarded for proper gadget placement, while Ram players are encouraged to plan deployment paths more carefully and account for defensive setups."},{"tag":"fix","text":"Encountering a bug? Report your experience with Bug Reporter."}]},{"title":"PATCH NOTES: Y11S3 MID-SEASON UPDATE","date":"2026-10-15","official_url":"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1846651706677678","page":"https://patchmeter.com/game/r6/#p-2026-10-15-patch-notes-y11s3-mid-season-update","summary":"See the upcoming changes to Rainbow Six Siege with the release of Y11S3.2. HORUS LANCE LAUNCHER Drilling time reduced on Ballistic Shields, soft surfaces, and solid surfaces (non-destructible surfaces) to 1.5s (from 2s). Guard break strength on projectile impact against…","counts":{"nerf":3,"buff":5,"adjust":3,"new":2,"fix":9},"changes":[{"tag":"nerf","text":"Drilling time reduced on Ballistic Shields, soft surfaces, and solid surfaces (non-destructible surfaces) to 1.5s (from 2s)."},{"tag":"buff","text":"Guard break strength on projectile impact against Ballistic Shields increased to 100% (from 30%)."},{"tag":"nerf","text":"Equipping uses quickdraw animations, equip animation timings reduced to 0.4s (from 0.9s)."},{"tag":"buff","text":"Horus Lance impact damage against an operator is increased to 80 (from 50)."},{"tag":"adjust","text":"Hitbox updated for better accuracy and consistency."},{"tag":"adjust","text":"Can now damage Ballistic Shield Operators while in the removal animation."},{"tag":"new","text":"Added firing mode to trigger Incendiary Grenades on impact."},{"tag":"nerf","text":"Precision mode charges: Reduced to 3 (from 4)."},{"tag":"new","text":"Secondary weapons: Added Glaive-12."},{"tag":"buff","text":"Expansion: Reduced delay between expansions to 0.9 seconds (from 1)."},{"tag":"buff","text":"Slowdown: Increased the strength when enemies retreat to 10% (from 5%)."},{"tag":"adjust","text":"Reduced deployment restrictions."},{"tag":"buff","text":"Damage: Increased to 14 hp (from 12)."},{"tag":"fix","text":"FIXED - Defenders lose points for destroying their own Barbed Wire."},{"tag":"fix","text":"FIXED - The hitbox for Noor's Horus Lance projectiles is too large."},{"tag":"fix","text":"FIXED - Noor's Horus Lance Launcher reticle is not impacted by the Reticle Opacity option."},{"tag":"fix","text":"FIXED - Osa's Talon-8 Shield's right button goes from ON to OFF when deployed."},{"tag":"fix","text":"FIXED - Players cannot navigate left or right if they select the area above the OPEN NOW button in the Locker."},{"tag":"fix","text":"FIXED - Newcomers do not receive a Recruit Rewards pop-up unless they reboot."},{"tag":"fix","text":"FIXED - Voice chat indicator sometimes stops appearing."},{"tag":"fix","text":"FIXED - The drilling sound plays when Noor's Horus Lance projectiles are destroyed by electrified Barbed Wire."},{"tag":"fix","text":"Encountering a bug? Report your experience with Bug Reporter."}]},{"title":"Y11S3.1 PATCH NOTES","date":"2026-09-23","official_url":"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1844751498217908","page":"https://patchmeter.com/game/r6/#p-2026-09-23-y11s3-1-patch-notes","summary":"See everything included in the Y11S3.1 update. These are small adjustments that don’t aim to alter an Operator’s overall power level or flexibility. Instead, they focus on polishing gameplay details, improving consistency, and enhancing quality-of-life without shifting the meta.…","counts":{"adjust":4,"buff":8,"nerf":1,"fix":23},"changes":[{"tag":"adjust","text":"See everything included in the Y11S3.1 update."},{"tag":"buff","text":"Total ammo increased to 36 (was 31)."},{"tag":"adjust","text":"This increases the time and commitment required to clear Castle’s barricades, improving their role in slowing Attacker advances and reinforcing defensive positions."},{"tag":"buff","text":"Increased melee hits to destroy the Armor Panel increased to 10 (was 9)."},{"tag":"nerf","text":"Reduced the time it takes for gas to reach maximum range to 1.9 seconds (was 2 seconds)."},{"tag":"buff","text":"Increased the battery life to 9 seconds (was 8 seconds)."},{"tag":"adjust","text":"This change improves the lethality of Thermite’s charges when activated in contested areas, increasing the risk for Defenders playing close to reinforced surfaces."},{"tag":"buff","text":"Increased damage to 220 hp (was 200 hp)."},{"tag":"buff","text":"Reduced time to swing Sledge's Breaching Hammer to 0.8 seconds (was 1 second)."},{"tag":"buff","text":"This buff improves consistency in close-quarters engagements, allowing the M1014 to better fulfill its role without extending its effective range."},{"tag":"buff","text":"Increased damage to 30 hp (was 28 hp)."},{"tag":"adjust","text":"This adjustment increases its effectiveness in close-range fights, making it a more competitive shotgun choice while preserving clear range limitations."},{"tag":"buff","text":"Increased damage to 26 hp (was 24 hp)."},{"tag":"fix","text":"Fixed - \"Remove Horus Lance to perform action\" tip appears randomly during match."},{"tag":"fix","text":"Fixed - Attacker spawn locations aren't aligned or scaled properly on the tactical map for House map."},{"tag":"fix","text":"Fixed - Camera shows a blank screen during the end of the round at Basement bombsite on the Villa map."},{"tag":"fix","text":"Fixed - Compass location shows 2F Break Room when entering 2F Manager's Office from 2F Administration Office on the Consulate map."},{"tag":"fix","text":"Fixed - Question mark icon appears instead of Operator icon in kill feed during Team Deathmatch."},{"tag":"fix","text":"Fixed - Montagne's Le Roc Shield auto-retracts when hit with Noor's Horus Lance."},{"tag":"fix","text":"Fixed - Operators can remove Noor's Horus Lance while holding a secondary gadget."},{"tag":"fix","text":"Fixed - Shield Operators can't throw devices if they are hit by Noor's Horus Lance."},{"tag":"fix","text":"Fixed - Shield Operators don't take damage from Noor's Horus Lance if they press the embedded Horus Lance against a wall."},{"tag":"fix","text":"Fixed - Players can swap to a secondary gadget while affected by Noor's Horus Lance."},{"tag":"fix","text":"Fixed - Flames from Noor's Horus Lance go in the wrong direction when on Blackbeard's H.U.L.L Adaptable Shield while Blackbeard is rappelling."},{"tag":"fix","text":"Fixed - Ying's Candela doesn't deploy if hit with flames from Noor's Horus Lance."},{"tag":"fix","text":"Fixed - Montagne's Le Roc Shield can't be retracted if crouching while removing Noor's Horus Lance."},{"tag":"fix","text":"Fixed - Operators can immediately remove Noor's Horus Lance from the shield on their back by cancelling the animation."},{"tag":"fix","text":"Fixed - Flames from Noor's Horus Lance don't damage Opponents when deployed on top of a door frame."},{"tag":"fix","text":"Fixed - Operators continue moving when hit by Noor's Horus Lance."},{"tag":"fix","text":"Fixed - Flame effect doesn't play when top of Opponent's shield is hit by Noor's Horus Lance while in the prone position."},{"tag":"fix","text":"Fixed - Decoys occasionally face the wrong direction when deployed by Alibi's Prisma."},{"tag":"fix","text":"Fixed - Entering and Exiting Match Replay resets team colors to default if they are changed from default."},{"tag":"fix","text":"Fixed - C4 Detonator shows as white when team color settings are changed from default."},{"tag":"fix","text":"Fixed - Teammates in the Shooting Range won't follow the Squad Leader into a Custom Online Lobby."},{"tag":"fix","text":"Fixed - Players in a Squad can't reconnect to an ongoing match after disconnecting."},{"tag":"fix","text":"Encountering a bug? Report your experience with Bug Reporter."}]},{"title":"Y11S3 PATCH NOTES ADDENDUM","date":"2026-09-01","official_url":"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1842212951313816","page":"https://patchmeter.com/game/r6/#p-2026-09-01-y11s3-patch-notes-addendum","summary":"You can find here the updates and fixes made over the course of the Y11S3 Season Test Server. Fixed – AI training bots will try to break Azami's Kiba Barriers instead of navigating around them. Fixed – AI training bots do not spawn in the Yacht map of the Clear House playlist.…","counts":{"fix":13},"changes":[{"tag":"fix","text":"You can find here the updates and fixes made over the course of the Y11S3 Season Test Server."},{"tag":"fix","text":"Fixed – AI training bots will try to break Azami's Kiba Barriers instead of navigating around them."},{"tag":"fix","text":"Fixed – AI training bots do not spawn in the Yacht map of the Clear House playlist."},{"tag":"fix","text":"Fixed – AI training bots rappel slowly."},{"tag":"fix","text":"Fixed – Players cannot aim down sights using the iron sights on the Bearing 9 or Super Shorty."},{"tag":"fix","text":"Fixed – Several tutorial objectives in the Shooting Range cannot be completed."},{"tag":"fix","text":"Fixed – The extend and retract animations of Montagne's Le Roc Shield are not smooth."},{"tag":"fix","text":"Fixed – Pulse's Cardiac Sensor does not display detected enemies."},{"tag":"fix","text":"Fixed – Players cannot change the match settings if they become Squad Leader while in the Essentials tab of Playlists."},{"tag":"fix","text":"Fixed – If players pick the same Operators in 3v3 Arcade, the game crashes when a match finishes."},{"tag":"fix","text":"Fixed – Operator Guide images do not load when navigating using the keyboard arrows."},{"tag":"fix","text":"Fixed – Horizontal grips are unavailable when customizing guns."},{"tag":"fix","text":"Fixed – If players disable voice chat while in the main menu, their voice chat is still active when they start a match."}]},{"title":"Y11S3 DESIGNER'S NOTES","date":"2026-08-17","official_url":"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1840944183786302","page":"https://patchmeter.com/game/r6/#p-2026-08-17-y11s3-designer-s-notes","summary":"In this latest edition of Designer’s Notes, we'll go into more detail about the balancing changes coming with Y11S3 and share insight into the reasons behind them. We want to reinforce interactivity and counterplay during the execution of the Jegeo Payload, while ensuring…","counts":{"adjust":14,"removed":1},"changes":[{"tag":"adjust","text":"The tablet remaining active and detectable by electronic detectors, such as Solis' SPEC-IO, throughout the upload further increases this risk. This encourages more deliberate positioning and careful timing when committing to the ability."},{"tag":"removed","text":"Gadgets: Removed EMP Impact Grenades. Added Breach Charges."},{"tag":"adjust","text":"Removing the ADS cancelation when swapping to the V-Lance improves overall responsiveness, allowing Kali to use her gadget more fluidly without disengaging from fights. This change better integrates her utility into moment-to-moment gameplay."},{"tag":"adjust","text":"Recoil: Increased."},{"tag":"adjust","text":"Hip fire spread: Increased."},{"tag":"adjust","text":"These changes emphasize controlled bursts over prolonged firing, increasing the importance of precision and timing. Players will need to be more selective in how they commit to engagements, as missed shots or overuse will carry greater consequences."},{"tag":"adjust","text":"Aruni and Tubarão both have access to DMRs that already offer strong long-range precision and high per-shot damage. When paired with certain barrel attachments, these weapons can become overly consistent in reducing recoil, particularly in rapid follow-up shots."},{"tag":"adjust","text":"Without access to the Muzzle Brake, these weapons should require greater recoil management between consecutive shots, reinforcing their precision-focused gameplay. This adjustment reduces the overall firing consistency."},{"tag":"adjust","text":"Lowering damage reduces the reliability of securing eliminations in fewer shots, particularly against higher-health targets, while increased recoil makes rapid follow-up shots more demanding."},{"tag":"adjust","text":"Together, these changes decrease overall engagement consistency, especially when holding long sightlines or chaining shots under pressure. Defenders using these DMRs will need to rely more on precision and positioning, rather than sustained accuracy."},{"tag":"adjust","text":"First shot: Increased."},{"tag":"adjust","text":"First shot: Increased."},{"tag":"adjust","text":"This adjustment slightly increases the effectiveness of coordinated scans by tightening defender reaction windows, while maintaining the ability to avoid detection through careful positioning."},{"tag":"adjust","text":"This adjustment allows for more frequent use of Sonic Bursts, increasing Echo’s presence over time while keeping clear opportunities for attackers to play around cooldowns."},{"tag":"adjust","text":"This increase improves consistency in eliminating targets caught within the blast, strengthening its role as a dependable anti-flank tool while maintaining clear visual counterplay."}]},{"title":"Y11S2.3 PATCH NOTES","date":"2026-08-04","official_url":"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1839676055897412","page":"https://patchmeter.com/game/r6/#p-2026-08-04-y11s2-3-patch-notes","summary":"See the upcoming changes with the release of Y11S2.3. \"Hibana's X-Kairos already offers a high degree of flexibility, but deploying pellets can sometimes leave her exposed for longer than intended. This small adjustment reduces the delay before detonation, allowing her to act…","counts":{"adjust":7,"nerf":2,"buff":7,"fix":11},"changes":[{"tag":"adjust","text":"\"Hibana's X-Kairos already offers a high degree of flexibility, but deploying pellets can sometimes leave her exposed for longer than intended. This small adjustment reduces the delay before detonation, allowing her to act more quickly after committing utility.\""},{"tag":"nerf","text":"X-Kairos detonation timer reduced to 3.8s (was 4s)."},{"tag":"adjust","text":"\"Resource management is a core part of Maverick's gameplay. Increasing the available fuel gives players a bit more flexibility when creating openings, making the Breaching Torch more forgiving, without changing its overall role.\""},{"tag":"buff","text":"Increased canister ammo to 160 (was 144)."},{"tag":"buff","text":"Total ammo increased to 320 (was 288)."},{"tag":"adjust","text":"\"Fuze's Cluster Charges can be difficult to deploy on reinforced surfaces without exposing him to defenders. This small speed increase improves responsiveness and allows him to execute plays more reliably.\""},{"tag":"nerf","text":"Reduced breaching time on reinforced surfaces and Armor Panels to 1.75s (was 2s)."},{"tag":"adjust","text":"\"The Zoto Canister's area of effect plays a key role in controlling space and denying actions. This small increase improves coverage and placement forgiveness, making its impact more consistent.\""},{"tag":"buff","text":"Increased Zoto Canister range to 3.2m (was 3m)."},{"tag":"adjust","text":"\"Oryx's mobility is central to his identity. Reducing the dash recharge time allows him to reposition and react more frequently, reinforcing his role as a highly mobile defender.\""},{"tag":"buff","text":"Dash recharge time reduced to 5s (was 8s)."},{"tag":"adjust","text":"\"Mute's Signal Disruptors often require very precise placement to cover key entry points and drone paths. This increase in range makes deployments more forgiving and improves coverage consistency without changing how the gadget is used.\""},{"tag":"buff","text":"Increased disruption range to 2.6m (was 2.475m)."},{"tag":"buff","text":"Increased disruption warning to 4.875m (was 4.75m)."},{"tag":"adjust","text":"\"Impact EMP Grenades often rely on precise placement to affect multiple electronic devices. Increasing their radius makes these interactions more forgiving and consistent, without significantly expanding their overall utility.\""},{"tag":"buff","text":"EMP Range increased to 2m (was 1.8m)."},{"tag":"fix","text":"FIXED - Rappelling Attackers sometimes cannot enter balconies in Chalet."},{"tag":"fix","text":"FIXED - Defenders are not detected outside at EXT Garage in Villa."},{"tag":"fix","text":"FIXED - Operator is disabled and frozen in crouch if hit by concussion effect during Armor Pack pick up animation."},{"tag":"fix","text":"FIXED - The hitbox of the fully extended Roc Shield is bigger than the model."},{"tag":"fix","text":"FIXED - Default value for \"Crossplay & Input devices\" setting is Mouse & Keyboard."},{"tag":"fix","text":"FIXED - The Match Cancellation Vote will disappear should a second player from the same team disconnects."},{"tag":"fix","text":"FIXED - Players with Elite and third party XBOX controllers plugged into consoles are being placed in PC lobbies."},{"tag":"fix","text":"FIXED - Mouse & Keyboard is not detected on console."},{"tag":"fix","text":"FIXED - Equipped items in the Locker do not show the equipped state."},{"tag":"fix","text":"FIXED - 5 player squads in a PVE Quick Match get stuck in infinite loading during the second round."},{"tag":"fix","text":"Encountering a bug? Report your experience at R6Fix."}]},{"title":"Rainbow Six Siege Mid-Season Update: Everything You Need to Know","date":"2026-07-16","official_url":"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1838407329257158","page":"https://patchmeter.com/game/r6/#p-2026-07-16-rainbow-six-siege-mid-season-update-everything-you-need-to-know","summary":"Updated map pool: House has been removed, with Coastline, Consulate, and Outback added. There are 5 total maps (up from 3) Bomb sites are now automatically revealed Reduced prep phase duration Attrition replaces Operator bans – winning players can no longer select the Operator…","counts":{"adjust":9,"removed":3,"nerf":3,"new":2,"buff":4},"changes":[{"tag":"adjust","text":"Updated map pool: House has been removed, with Coastline, Consulate, and Outback added. There are 5 total maps (up from 3)"},{"tag":"adjust","text":"Bomb sites are now automatically revealed"},{"tag":"adjust","text":"Reduced prep phase duration"},{"tag":"removed","text":"Attrition replaces Operator bans – winning players can no longer select the Operator they used in the previous round"},{"tag":"adjust","text":"Now uses Ranked skill table for matchmaking (instead of Quick Match data)"},{"tag":"adjust","text":"The 1v1 arcade is out now and runs for two weeks, so don’t miss a moment of the action!"},{"tag":"removed","text":"Global cooldown removed"},{"tag":"adjust","text":"Cooldown is now specific to the target Dokkaebi sent the Jegeo Payload to"},{"tag":"nerf","text":"Cooldown is now 14 seconds (increased from 7)"},{"tag":"nerf","text":"Reduced Mag-NET activation time from 1.5s to 0.5s for faster projectile interception"},{"tag":"nerf","text":"Increased Mag-NET charge regeneration rate from 40s to 20s per charge"},{"tag":"new","text":"Added a deployable shield to secondary gadget options"},{"tag":"adjust","text":"Changed to 3 Speed / 1 Armor (from 2 Speed / 2 Armor)"},{"tag":"buff","text":"Increased KS79 Lifeline Ammunition"},{"tag":"buff","text":"Reduced GU Mine refill time to 25s (from 30s)"},{"tag":"buff","text":"Reduced Shock Drone shot recharge time to 28s (from 30s)"},{"tag":"buff","text":"Increased Banshee area of effect to 4.3m (from 4m)"},{"tag":"adjust","text":"Reduces cooldown between gadget shots to 1s (from 3s)"},{"tag":"adjust","text":"A mid-season update means a Ranked map rotation to help keep the competitive experience feel fresh and varied."},{"tag":"new","text":"Maps Added"},{"tag":"removed","text":"Maps Removed"}]},{"title":"DESIGNER'S NOTES: Y11S2.2 MID-SEASON UPDATE","date":"2026-07-15","official_url":"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1838407329254475","page":"https://patchmeter.com/game/r6/#p-2026-07-15-designer-s-notes-y11s2-2-mid-season-update","summary":"In this latest edition of Designer’s Notes, we'll take a deeper dive into the balancing changes introduced in the Mid-Season Update. Wamai and Jäger occupy a similar space as projectile denial operators, and our goal is to maintain their shared role while further differentiating…","counts":{"new":1,"adjust":9,"buff":5,"removed":1,"fix":1},"changes":[{"tag":"new","text":"In this latest edition of Designer’s Notes, we'll take a deeper dive into the balancing changes introduced in the Mid-Season Update."},{"tag":"adjust","text":"Charge update frequency 20s (was 40s)"},{"tag":"buff","text":"Reduced activation time to 0.5s (was 1.5s)."},{"tag":"adjust","text":"A longer per-target cooldown reduces repeated pressure on the same defenders, providing clearer recovery windows. Players who have already been affected gain temporary relief, allowing for repositioning and more meaningful decision-making."},{"tag":"removed","text":"At the same time, Dokkaebi gains flexibility, as her effectiveness is no longer tied to a single cooldown. This enables more adaptative usage, rewarding awareness of defender positioning and better timing when coordinating pushes."},{"tag":"adjust","text":"Cooldown is now per-target (from ability global)"},{"tag":"adjust","text":"Additionally, we are improving the recoil control of the 416‑C to increase its consistency; more details can be found in the Refinement Changes section further down."},{"tag":"adjust","text":"Increased Ammunition:"},{"tag":"adjust","text":"Vertical: Reduced Vertical recoil an all burst stages"},{"tag":"adjust","text":"This adjustment smooths out some remaining awkward interactions, making Rauora’s ability more comfortable and reliable to use in practice."},{"tag":"buff","text":"Reduce cooldown between shots to 1s (was 3s)"},{"tag":"adjust","text":"A minor increase to Banshee’s area of effect improves placement forgiveness and overall usability, without changing its core impact."},{"tag":"buff","text":"Increase Banshees area of effect to 4.3m (was 4m)"},{"tag":"adjust","text":"Reducing the Shock Drone charge time slightly increases the payoff for well‑managed drones, improving their consistency over the course of a round."},{"tag":"buff","text":"Reduce Laser charges refill time to 28s (was 30s)"},{"tag":"buff","text":"Reduce refill time to 25s (was 30s)"},{"tag":"fix","text":"Encountering a bug? Report your experience at R6Fix."}]},{"title":"Y11S2.2 MID-SEASON PATCH NOTES","date":"2026-07-14","official_url":"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1837955055365693","page":"https://patchmeter.com/game/r6/#p-2026-07-14-y11s2-2-mid-season-patch-notes","summary":"See the upcoming changes with the release of Y11S2.2. M&K is coming to consoles! Their use will be allowed in the PC crossplay pool, but will still be forbidden in other pools. Teams with console players will have stronger communication, as M&K makes text chat available to all.…","counts":{"buff":8,"removed":1,"nerf":1,"adjust":3,"new":1,"fix":5},"changes":[{"tag":"buff","text":"1v1 is back. After listening closely to community feedback, we’ve rolled out a set of changes aimed at making matches faster, fairer, and more competitive."},{"tag":"removed","text":"Coastline, Consulate, and Outback have been added to the pool and House has been removed."},{"tag":"nerf","text":"Reinforcements pool has been reduced from 10 to 6."},{"tag":"adjust","text":"Cooldown is now per-target (from global ability)."},{"tag":"adjust","text":"Charge update frequency 20s (was 40s)."},{"tag":"buff","text":"Reduced activation time to 0.5s (was 1.5s)."},{"tag":"new","text":"Added Deployable Shield."},{"tag":"buff","text":"Concussion Grenades ammunition increased to 3 (was 2)."},{"tag":"buff","text":"Impact Grenades ammunition increased to 3 (was 2)."},{"tag":"adjust","text":"Vertical: Reduced Vertical recoil on all burst stages."},{"tag":"buff","text":"Reduced cooldown between shots to 1s (was 3s)."},{"tag":"buff","text":"Increased area of effect to 4.3m (was 4m)."},{"tag":"buff","text":"Reduced laser charges refill time to 28s (was 30s)."},{"tag":"buff","text":"Reduced refill time to 25s (was 30s)."},{"tag":"fix","text":"FIXED – Mute's Signal Disruptor will disable the ACOG or Holo sights when equipped on the XK23."},{"tag":"fix","text":"FIXED – XK23 Magazine briefly spawns at wrong location when cancelling a tactical reload and then reloading an empty magazine."},{"tag":"fix","text":"FIXED – AI do not deploy their gadgets in the Kanal map's 1F Security room and 1F Map Room."},{"tag":"fix","text":"FIXED – Sometimes microphone icons are greyed out and players are unable to communicate with voice chat."},{"tag":"fix","text":"Encountering a bug? Report your experience at R6Fix."}]}]}