{"generated":"2026-10-16T23:29:24+00:00","id":"valorant","name":"VALORANT","source":"playvalorant.com patch notes","page":"https://patchmeter.com/game/valorant/","api":"https://patchmeter.com/api/game/valorant.json","rss":"https://patchmeter.com/game/valorant/rss.xml","patch_count":14,"latest_patch":{"title":"VALORANT Patch Notes 13.08","date":"2026-10-13"},"meta":{"basis":"Derived from patch notes (buff/nerf line counts, auto-classified). Not a tier list or win-rate stat.","patch":"VALORANT Patch Notes 13.02","date":"2026-07-28","url":"https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-13-02","trending_up":[{"name":"Phoenix","buffs":1,"nerfs":0}],"trending_down":[]},"patches":[{"title":"VALORANT Patch Notes 13.08","date":"2026-10-13","official_url":"https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-13-08","page":"https://patchmeter.com/game/valorant/#p-2026-10-13-valorant-patch-notes-13-08","summary":"Sup, gamers?! Kenny here, back with another patch and some nifty little updates to kick off V26 Act 6. Read below for the full details. GL HF GGs! In a new effort to provide more transparency about the actions we’ve taken against problematic players in our community, we want to…","counts":{"adjust":9,"new":1,"fix":5},"changes":[{"tag":"adjust","text":"Killjoy Alarmbot projectile destruction VFX and audio feedback will now trigger when projectile is destroyed by moving doorways","entity":"Killjoy"},{"tag":"new","text":"We’ve added a navigation bar to Career to make it easier to navigate to feature pages, like Rank Legacy, Accolades, and Map Rating."},{"tag":"adjust","text":"Increased the score impact of Damage, Adjusted Kills, and Adjusted Deaths. These adjusted metrics include both First Bloods and First Deaths."},{"tag":"adjust","text":"Made Chamber specific adjustments that better reflect his utility use."},{"tag":"adjust","text":"CORRODE MAP UPDATE"},{"tag":"adjust","text":"Adjusted Defender paths into the back of A Site and B Site to shorten rotations and help with retakes."},{"tag":"adjust","text":"Changed the Mid half wall to metal and moved it out 1 meter to reduce wall spam and allow attackers to sneak into A Link without being seen from Top Mid."},{"tag":"adjust","text":"Moved the boxes at the back of Lower Mid toward B and added a jump-up."},{"tag":"adjust","text":"Raised the wall in Lower Mid to prevent players from peeking over it from the relocated boxes."},{"tag":"adjust","text":"Adjusted the A Site plant zone to make playing post-plant from A Link less effective."},{"tag":"fix","text":"Fixed an issue where the threshold shown for the Masterful accolade was incorrect."},{"tag":"fix","text":"Fixed an issue where alternate footstep sounds would sometimes not play while a character was in Fog of War"},{"tag":"fix","text":"Fixed an issue where bodyfall audio events would fail to play at proper location when agents died while in Fog of War"},{"tag":"fix","text":"Fixed an issue where gun bounce audio events would sometimes not trigger as expected"},{"tag":"fix","text":"Fix for Warden scope reticle misalignment during full auto fire"}]},{"title":"VALORANT Patch Notes 13.06","date":"2026-09-22","official_url":"https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-13-06","page":"https://patchmeter.com/game/valorant/#p-2026-09-22-valorant-patch-notes-13-06","summary":"Sup, gamers?! It’s Kenny here to break down our biggest patch of the year—ok, maybe it’s the biggest patch of the last few years. Maybe ever? Idk. Anyway, sit back, relax, and strap in for some lengthy patch notes that go in-depth on allllll the new stuff. See y’all in the…","counts":{"adjust":11,"new":5,"buff":2,"fix":7},"changes":[{"tag":"adjust","text":"We’ve merged Home and Lobby into a single hub, helping you get an overview of what’s happening in VALORANT and making it easier for you to hop into your next match. It’s now smoother than ever to pick your mode, assemble your squad, and queue up."},{"tag":"new","text":"You can check out content like Events, Missions, the active map pool, Leaderboards, and more, while keeping your party front and center. We also added new tiles to Home to bring more visibility to limited time features such as new modes and Pick’ems."},{"tag":"adjust","text":"We revamped Global Navigation to make it easier to move between major hubs of the game and understand where you are. The layout also gives our navigation more room and reduces visual crowding."},{"tag":"new","text":"New Item Indicators"},{"tag":"adjust","text":"If you’ve earned a bunch of new content in recent matches but haven’t yet seen it, you’ll now see indicators in your Collection signifying what’s new to you."},{"tag":"adjust","text":"Range and Queue: You can now enter the Range while you’re in queue! Warm up your aim while you wait for your next match."},{"tag":"buff","text":"Performance Score is a 0-500 number that measures more than just damage and kills to paint a fuller picture of your contributions to a match."},{"tag":"adjust","text":"Your MVP and Scoreboard position in these modes are now determined by Performance Score"},{"tag":"adjust","text":"Rank Legacy: You can now see how many times you’ve reached each rank across your Competitive career, like a VALORANT trophy case!"},{"tag":"adjust","text":"Each time you earn a rank, you’ll see its counter increase, or see when you’ve hit a new peak!"},{"tag":"adjust","text":"Demoting into a rank does not increase its counter"},{"tag":"new","text":"Career Page Updates: The Career Page has been given a fresh look and we’ve added some new pages to support all these features."},{"tag":"adjust","text":"We have revamped the End of Game experience to give you a more clear summary of your match and what happens next. You’ll now see your performance, rewards, match details, and more in one place, with the most important moments highlighted."},{"tag":"adjust","text":"As the match progresses through stages, the weapons change and round losses cost your team more health. Use those early rounds to find your footing before the stakes climb."},{"tag":"adjust","text":"We have updated RVE, our in-game voice comms technology to better detect Spanish, Portuguese, and Korean"},{"tag":"buff","text":"Earn MP to progress Act Levels. When you increase your Act Level you also increase your Lifetime Level. Simply put: 1 Act Level = 1 Lifetime Level."},{"tag":"new","text":"Introducing the latest automatic Rifle to join the Vandal and Phantom in the 2900 credits tier— the Warden. Built to offer a new tactical choice, the Warden brings a distinct long-range option to your arsenal."},{"tag":"fix","text":"Fixed an issue where an Agent’s Ultimate Ability Voiceover was being cutoff when casting a different ability immediately after."},{"tag":"fix","text":"Fixed an issue where Agents with possessable abilities (Tejo, Sova, Gekko, Cypher, Skye) were not being flashed when they exited a possessable ability at the exact same time an enemy activated a flash."},{"tag":"fix","text":"Fixed an issue with Cypher Trapwire where the trap would look active after Cypher was killed or suppressed at the exact moment the trap was reactivating."},{"tag":"fix","text":"The threshold shown for the ‘Masterful’ Accolade is incorrect and will be fixed next patch. This is purely a visual bug and doesn’t impact earning the Accolade."},{"tag":"fix","text":"A known bug that allowed players to jiggle peek with their Flex equipped was fixed."},{"tag":"fix","text":"We actually fixed this bug in Patch 13.02 but forgot to add to patch notes. Oopsies!"},{"tag":"new","text":"With Patch 13.06, VALORANT Console is now available in Australia and New Zealand!"},{"tag":"fix","text":"When exiting the queue, you may be unable to enter the Range for a moment even while not in any queue. This will be fixed in a following patch."}]},{"title":"VALORANT Patch Notes 13.05","date":"2026-09-01","official_url":"https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-13-05","page":"https://patchmeter.com/game/valorant/#p-2026-09-01-valorant-patch-notes-13-05","summary":"Heyo, it’s Ash and we’ve got a small-ish patch for you with mostly bug fixes. We’re prepping for a pretty beefy next patch in 13.06 so more to come! Let’s get it. Sound Sprays Based on your feedback, we've adjusted the sound attenuation for all sound sprays so you'll only be…","counts":{"fix":16,"adjust":3,"new":1},"changes":[{"tag":"fix","text":"Heyo, it’s Ash and we’ve got a small-ish patch for you with mostly bug fixes. We’re prepping for a pretty beefy next patch in 13.06 so more to come!"},{"tag":"adjust","text":"Based on your feedback, we've adjusted the sound attenuation for all sound sprays so you'll only be able to hear the sounds if you're nearby to ensure teams can communicate effectively. This will be a standard for all future audio sprays."},{"tag":"fix","text":"Fixed an issue where Agent Ultimate voiceover could continue playing from an enemy's perspective after the Agent casting the Ultimate was killed."},{"tag":"fix","text":"Fixed an issue where the Combat Report incorrectly displayed \"Enemies Blinded\" for certain abilities that don't apply Blind."},{"tag":"fix","text":"Fixed an issue where smokes would block flashes after dissipating."},{"tag":"fix","text":"Fixed an issue that could cause performance drops the first time Chamber equipped, aimed, or fired Headhunter during a round.","entity":"Chamber"},{"tag":"fix","text":"Fixed an issue where Cypher's Trapwire debuff could persist indefinitely on a new target if the initial target was killed just before the Trapwire triggered.","entity":"Cypher"},{"tag":"fix","text":"Fixed an issue where Cypher's Cyber Cage could incorrectly block flashes, detection, and other line-of-sight-dependent abilities.","entity":"Cypher"},{"tag":"fix","text":"Fixed an issue where casting Deadlock's GravNet could briefly display unintended VFX on screen.","entity":"Deadlock"},{"tag":"fix","text":"Fixed an issue where Fade's Seize would not display its danger indicator to enemies in certain locations on Lotus.","entity":"Fade"},{"tag":"fix","text":"Fixed an issue where KAY/O's NULL/cmd could cause client-side framerate drops with each pulse.","entity":"KAY/O"},{"tag":"fix","text":"Fixed an issue where Omen’s Dark Cover could obscure a player’s vision after the smoke has dissipated.","entity":"Omen"},{"tag":"fix","text":"Fixed an issue where Sage's Healing Orb ability tooltips could be missing from the HUD when equipping the ability.","entity":"Sage"},{"tag":"fix","text":"Fixed an issue where vision-blocking abilities could prevent Waylay's Saturate from applying Hinder to players within its area of effect.","entity":"Waylay"},{"tag":"fix","text":"Fixed an issue where Waylay's Refract could cause snapshots of dynamic map objects to remain visible after the ability ended.","entity":"Waylay"},{"tag":"fix","text":"Fixed an issue where Waylay's Saturate could apply Hinder to Agents while they were intangible.","entity":"Waylay"},{"tag":"new","text":"An option for 10, 5, or 1 bot to spawn has been added in the Range practice mode."},{"tag":"adjust","text":"The default number of bots spawned is now 5."},{"tag":"adjust","text":"You can adjust this number in the Range settings."},{"tag":"fix","text":"Fixed an issue where the close button was not functional after purchasing VALORANT Points."}]},{"title":"VALORANT Patch Notes 13.04","date":"2026-08-18","official_url":"https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-13-04","page":"https://patchmeter.com/game/valorant/#p-2026-08-18-valorant-patch-notes-13-04","summary":"TLDR; Goodbye Breeze and hello Abyss ! There’s a new map rotation in our Competitive and Deathmatch queues, and we fixed some issues with Agent bugs and transforming melees like Kuronami 2.0 and Nocturnum. Happy Patch Day, it’s Emily again! Act 5 is here, and with it a few fixes…","counts":{"fix":8},"changes":[{"tag":"fix","text":"TLDR; Goodbye Breeze and hello Abyss ! There’s a new map rotation in our Competitive and Deathmatch queues, and we fixed some issues with Agent bugs and transforming melees like Kuronami 2.0 and Nocturnum."},{"tag":"fix","text":"Happy Patch Day, it’s Emily again! Act 5 is here, and with it a few fixes to keep your ranked grind consistent. Have y’all checked out the new skinline? You should really spam that flex…"},{"tag":"fix","text":"While we’re starting Act 5 with some minor bug fixes and adjustments, keep an eye out for news coming in September. I sense a new Dev Update on the horizon, and some other game updates we are stoked to reveal! That’s all for now, GLHF!"},{"tag":"fix","text":"Fixed an issue where Cypher's Spycam minimap icon was rotated incorrectly."},{"tag":"fix","text":"Fixed an issue where Viper's Snake Bite equip animation appeared incorrectly from an enemy's point of view."},{"tag":"fix","text":"Fixed an issue where Deadlock's GravNet visual effects could disappear after a player disconnected and reconnected."},{"tag":"fix","text":"Fixed an issue where repeatedly switching between Clove's Meddle and Ruse could cause a player to freeze and disconnect."},{"tag":"fix","text":"Fixed a bug where the animation on all transforming melee weapons (like Kuronami 2.0 and Nocturnum) would not transform during their inspect."}]},{"title":"VALORANT Patch Notes 13.02","date":"2026-07-28","official_url":"https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-13-02","page":"https://patchmeter.com/game/valorant/#p-2026-07-28-valorant-patch-notes-13-02","summary":"Here’s what’s happening in Patch 13.02: Phoenix adjustment to address frequent casting of Run it Back. We are delaying AROS: Replication, we’ll let you know when we have news to share. Split, Corrode, and Lotus added to Retakes! Some Agent bug fixes. A fix for some door/ability…","counts":{"adjust":1,"new":2,"fix":23,"buff":1},"changes":[{"tag":"adjust","text":"Phoenix adjustment to address frequent casting of Run it Back.","entity":"Phoenix"},{"tag":"new","text":"Split, Corrode, and Lotus added to Retakes!"},{"tag":"fix","text":"Some Agent bug fixes."},{"tag":"fix","text":"A fix for some door/ability interactions on Summit."},{"tag":"buff","text":"Ultimate points increased from 6 to 7.","entity":"Phoenix"},{"tag":"new","text":"Split, Corrode, and Lotus are being added to the map pool for RETAKE."},{"tag":"fix","text":"Fixed an issue where the Shrouded Step 's obstructed placement indicator is missing.","entity":"Omen"},{"tag":"fix","text":"Fixed an issue where NULL/cmd ’s visual and death audio effects would not play when his downed timer expired.","entity":"KAY/O"},{"tag":"fix","text":"Fixed an issue where NULL/cmd ’s death animation played incorrectly after being revived.","entity":"KAY/O"},{"tag":"fix","text":"Fixed an issue where Cyber Cage displayed incorrect visual effects when cast.","entity":"Cypher"},{"tag":"fix","text":"Fixed a rare issue where Cypher disconnected while casting Neural Theft.","entity":"Cypher"},{"tag":"fix","text":"Fixed an issue where the incorrect voiceover could play when Wingman planted the Spike.","entity":"Gekko"},{"tag":"fix","text":"Fixed an issue where Wingman could unexpectedly die while planting or defusing the Spike under very low frame rate conditions.","entity":"Gekko"},{"tag":"fix","text":"Fixed an issue where the M Pulse ability icon and tooltip could be in the wrong place or missing on certain screens.","entity":"Miks"},{"tag":"fix","text":"Fixed an issue where the Dismiss icon remained grayed out after eliminating an enemy.","entity":"Reyna"},{"tag":"fix","text":"Fixed an issue where Rendezvous could fail to teleport Chamber back to his anchor.","entity":"Chamber"},{"tag":"fix","text":"Fixed an issue on Icebox where Lightspeed and Refract could allow Waylay to clip into the walls of B Tube.","entity":"Waylay"},{"tag":"fix","text":"Fixed an issue where Tailwind and Updraft could experience an unintended delay after using Cloudburst.","entity":"Jett"},{"tag":"fix","text":"Fixed an issue where Boom Bot could briefly travel through solid geometry while locking onto airborne enemies.","entity":"Raze"},{"tag":"fix","text":"Fixed an issue where Annihilation could incorrectly capture Omen while he was using From the Shadows, resulting in unintended damage of 900100 damage.","entity":"Deadlock"},{"tag":"fix","text":"Fixed an issue where Razorvine could become indestructible if it was deployed at the same moment Vyse was suppressed.","entity":"Vyse"},{"tag":"fix","text":"Fixed an issue where Agent utility could sometimes be crushed by the door when it was already closed.","entity":"Vyse"},{"tag":"fix","text":"Fixed a cosmetic issue where Packets Received/Sent Rate graphs showed incorrect values when the game is running at extremely high framerates."},{"tag":"fix","text":"Fixed an issue where Tour de Force missed haptic feedback when equipped and fired.","entity":"Chamber"},{"tag":"fix","text":"Fixed an issue where Fakeout was missing aim assistance functionality.","entity":"Yoru"},{"tag":"fix","text":"Fixed an issue where using Lightspeed and immediately equipping the Spike or a Flex item could grant unintended dash speed and distance.","entity":"Waylay"},{"tag":"fix","text":"Fixed an issue in game modes with no abilities where selecting Agent Info from the Settings menu could close the menu instead of displaying ability information.","entity":"Waylay"}]},{"title":"VALORANT Patch Notes 13.01","date":"2026-07-14","official_url":"https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-13-01","page":"https://patchmeter.com/game/valorant/#p-2026-07-14-valorant-patch-notes-13-01","summary":"Here’s the breakdown for Patch 13.01: Iso buff to weapon equip speed after unequipping Double Tap Yoru buff with an increase in duration of Gatecrash Outlaw adjustment to allow for more expression and control We can better detect rank manipulation and will begin issuing…","counts":{"buff":3,"adjust":4,"fix":30},"changes":[{"tag":"buff","text":"Iso buff to weapon equip speed after unequipping Double Tap","entity":"Iso"},{"tag":"buff","text":"Yoru buff with an increase in duration of Gatecrash","entity":"Yoru"},{"tag":"adjust","text":"Outlaw adjustment to allow for more expression and control"},{"tag":"fix","text":"Loads of bug fixes"},{"tag":"adjust","text":"The speed of equipping your weapon after unequipping Double Tap is now instant.","entity":"Iso"},{"tag":"buff","text":"Active Beacon Duration increased from 15s >>> 20s","entity":"Yoru"},{"tag":"adjust","text":"To further satisfy his deception fantasy, clones from Fakeout will now hold Yoru's last equipped weapon, instead of defaulting to his strongest weapon.","entity":"Yoru"},{"tag":"fix","text":"Fixed an issue where Astra's ability cooldown timer could sometimes remain visible after the ability had already been used.","entity":"Astra"},{"tag":"fix","text":"Fixed an issue where Clove could gain an extra charge of Ruse during the Buy Phase by purchasing and reselling ability charges.","entity":"Clove"},{"tag":"fix","text":"Fixed an issue where Cyber Cage could incorrectly block line-of-sight interactions above the ability's visual effects.","entity":"Cypher"},{"tag":"fix","text":"Fixed an issue where Cyber Cage's trajectory indicator would not appear when throwing the ability into locations outside of Cypher's line of sight.","entity":"Cypher"},{"tag":"fix","text":"Fixed an issue where Cyber Cage would sometimes fail to play an audio cue when enemies entered through the lower portion of the cage.","entity":"Cypher"},{"tag":"fix","text":"Fixed an issue where certain Spycam voice lines would not play correctly during specific actions.","entity":"Cypher"},{"tag":"fix","text":"Fixed an issue where GravNet's third-person visual effects could disappear after a player disconnected and reconnected to the match.","entity":"Deadlock"},{"tag":"fix","text":"Fixed an issue where Nearsight visual effects on some controllable creatures could persist after they had been destroyed by an enemy.","entity":"Gekko"},{"tag":"fix","text":"Fixed an issue where Double Tap could incorrectly prevent the first instance of fall damage.","entity":"Iso"},{"tag":"fix","text":"Fixed an issue where Cloudburst could be activated during Updraft and Tailwind animations when multiple abilities were bound to the same key.","entity":"Jett"},{"tag":"fix","text":"Fixed an inconsistency where Jett could not pick up the Spike or weapons during Tailwind.","entity":"Jett"},{"tag":"fix","text":"Fixed an issue where FLASH/drive was missing part of its visual effects.","entity":"KAY/O"},{"tag":"fix","text":"Fixed an issue that could cause an animation skip when equipping FLASH/drive.","entity":"KAY/O"},{"tag":"fix","text":"Fixed an issue on Split where Killjoy's Alarmbot could interact with players through certain wooden covers.","entity":"Killjoy"},{"tag":"fix","text":"Fixed an issue where Miks could gain an extra charge of Waveform during the Buy Phase by purchasing and reselling ability charges.","entity":"Miks"},{"tag":"fix","text":"Fixed an issue where Neon could be unable to pick up the Spike while sliding over it.","entity":"Neon"},{"tag":"fix","text":"Fixed an issue where Dismiss could occasionally leave Reyna unable to equip a weapon.","entity":"Reyna"},{"tag":"fix","text":"Fixed an issue on Abyss where Leer could apply its blind effect in unintended locations near A Main.","entity":"Reyna"},{"tag":"fix","text":"Fixed an issue where players revived by Sage inside Viper's Pit or Poison Cloud would not correctly receive the nearsighted debuff.","entity":"Sage"},{"tag":"fix","text":"Fixed an issue where Skye could gain an extra charge of Guiding Light during the Buy Phase by purchasing and reselling ability charges.","entity":"Skye"},{"tag":"fix","text":"Fixed an issue where Nearsight visual effects on some controllable creatures could persist after they had been destroyed by an enemy.","entity":"Skye"},{"tag":"fix","text":"Fixed an issue where players using controllable abilities could briefly see through Viper's Pit.","entity":"Viper"},{"tag":"fix","text":"Fixed an issue where players revived by Sage inside Viper's Pit or Poison Cloud would not correctly receive the Nearsighted debuff.","entity":"Viper"},{"tag":"fix","text":"Fixed an issue where the Evolution voice filter could persist on certain voice lines for the remainder of the match after activating the Ultimate.","entity":"Veto"},{"tag":"fix","text":"Fixed an issue that allowed Yoru to gain unintended movement speed while in Dimensional Drift when interacting with Flex/Totems.","entity":"Yoru"},{"tag":"fix","text":"Fixed an issue where certain wall-based abilities could be cut off when used in the middle of B Garage.","entity":"Yoru"},{"tag":"fix","text":"Fixed an issue where Iso could survive the falling door crush.","entity":"Yoru"},{"tag":"fix","text":"Fixed an issue where Waylay could reach unintended locations using Refract and Lightspeed.","entity":"Yoru"},{"tag":"fix","text":"Fixed a cosmetic issue where Packets Received/Sent Rate graphs showed incorrect values when the game is running at extremely high framerates"},{"tag":"adjust","text":"VALORANT is partnering with Discord to make getting into your next game with your friends easier. You can now link your accounts to unlock new social features!"}]},{"title":"VALORANT Patch Notes 13.00","date":"2026-06-23","official_url":"https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-13-00","page":"https://patchmeter.com/game/valorant/#p-2026-06-23-valorant-patch-notes-13-00","summary":"We’re back with a big one for the start of V26 Act 4. So let’s jump right into it! Our Sentinel buffs are here! ( Cypher, Killjoy, Veto, Sage, and Deadlock ) We’re reducing Signature Ability cooldowns for Initiators! ( Sova, Fade, Skye, Breach, and KAY/O ) Our newest map Summit…","counts":{"adjust":7,"new":5,"fix":10,"buff":11,"nerf":2,"removed":1},"changes":[{"tag":"adjust","text":"We’re reducing Signature Ability cooldowns for Initiators! ( Sova, Fade, Skye, Breach, and KAY/O )"},{"tag":"adjust","text":"Our newest map Summit is now in the Competitive Map Rotation."},{"tag":"adjust","text":"Our newest limited-time mode Retake is now in the queue menu!"},{"tag":"new","text":"We’ve added our first version of Inbox for cataloging some of your in-client notifications."},{"tag":"fix","text":"Plus, a bunch of bug fixes."},{"tag":"buff","text":"Reduced windup from .9s to .7s.","entity":"Cypher"},{"tag":"buff","text":"Rate of fire increased by 50%","entity":"Killjoy"},{"tag":"buff","text":"Duration increased from 4s to 5s.","entity":"Killjoy"},{"tag":"buff","text":"Movement speed increased by 50%.","entity":"Killjoy"},{"tag":"buff","text":"Reclaim cooldown reduced from 30s to 20s.","entity":"Veto"},{"tag":"buff","text":"Usable area increased from 24m to 30m.","entity":"Veto"},{"tag":"nerf","text":"Arming time after placing was reduced from 1.5s to .75s.","entity":"Veto"},{"tag":"buff","text":"Self Heal-Over-Time has increased from 50 to 100.","entity":"Sage"},{"tag":"buff","text":"Cooldown reduced from 60s to 50s.","entity":"Deadlock"},{"tag":"buff","text":"The signature ability cooldown of Sova, Fade, Skye, Breach, KAY/0 have been reduced from 60s to 50s.","entity":"Deadlock"},{"tag":"buff","text":"Gekko’s ability cooldowns after reclaiming his buddies has been reduced from 20s to 15s.","entity":"Deadlock"},{"tag":"adjust","text":"We’ve updated enemy Omen Shrouded Step audio with the goal of improving clarity in situations where you are within range of the ability but are unable to hear it.","entity":"Omen"},{"tag":"adjust","text":"We're making small updates to various Agents voice lines and critical gameplay audio tells in order to reduce audio clutter and standardize Agent ability VO across our roster.","entity":"Omen"},{"tag":"new","text":"New Sage and Viper voice lines interactions for the new map, Summit.","entity":"Omen"},{"tag":"removed","text":"We’re also using this opportunity to remove a handful of lines that no longer meet our quality standards as they relate to agent behavior. The affected Agents are Killjoy, Jett, Reyna, Skye, Astra, Clove, Chamber, Neon, Deadlock, Vyse, Breach, Viper, Omen, Sova, Yoru, Fade, Iso, Tejo and Harbor.","entity":"Omen"},{"tag":"adjust","text":"Inbox is now live in the VALORANT client, giving you one place to revisit curated, non-urgent notifications. You can see which messages are new or read, delete individual items to keep things tidy, and expect more notifications over time as we continue expanding Inbox."},{"tag":"adjust","text":"Now that the MMR changes we made earlier this year have had some time to settle, we’re adjusting our Ranked Rating (RR) calculations so you feel a little less stuck if you are consistently winning matches."},{"tag":"new","text":"NEW MAP: SUMMIT"},{"tag":"nerf","text":"RR losses on Summit will be 50% reduced for the first two weeks. You will still receive 100% of the RR for any wins on Summit."},{"tag":"new","text":"Introducing RETAKE, a fast 3v3 Spike mode built around constant post-plant action. The Spike is already planted when the round begins; one team holds, the other coordinates the retake under a ticking timer. Hold the site, push the retake, and race to 5 rounds."},{"tag":"new","text":"NEW MAP QUEUE: SUMMIT"},{"tag":"fix","text":"Fixed a bug where two different VOs could play when a player wins the round and game."},{"tag":"fix","text":"Fixed a bug where if a player was spectating an ally who got an Ace or Clutch in the previous round, the pre-round commend VO could become directional for the spectator."},{"tag":"fix","text":"Fixed a bug where the bottom HUD color for Signature and Ultimate abilities would be an incorrect color after Side Swap or Overtime."},{"tag":"fix","text":"Fixed a bug where Harbor’s Reckoning debuff could linger briefly after the ability’s VFX disappeared.","entity":"Harbor"},{"tag":"fix","text":"Fixed a bug where Killjoy’s Nanoswarm cast VO line would not play.","entity":"Killjoy"},{"tag":"fix","text":"Fixed a bug where Viper could crouch outside of Viper’s Pit on Abyss without losing Smoke Integrity.","entity":"Viper"},{"tag":"fix","text":"Fixed a bug where Viper’s Pit could incorrectly spread through certain placements of Sage’s Barrier Orb and Vyse’s Shear, creating a divider inside the pit.","entity":"Viper"},{"tag":"fix","text":"Fixed a bug where Viper’s Pit VFX could fail to appear in Replays after scrubbing the timeline and switching to Free Cam.","entity":"Viper"},{"tag":"fix","text":"Fixed a bug where Viper’s Pit smoke could appear with artifacts or form incorrectly on Ascent, Abyss, Haven, Icebox, and Split.","entity":"Viper"},{"tag":"buff","text":"Basically, if your team's average rank is Gold 2, the other team's average rank will also be within Gold more often."}]},{"title":"VALORANT Patch Notes 12.11","date":"2026-06-09","official_url":"https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-12-11","page":"https://patchmeter.com/game/valorant/#p-2026-06-09-valorant-patch-notes-12-11","summary":"This week’s patch is just a lil guy! TL;DR, we’re launching the My VALORANT Card site today, fixing some bugs, and making some Premier changes. This is the last patch of Act 3. Act 4 starts in two weeks with a bunch of exciting stuff coming. So stay tuned! GL HF GGs, gamers. My…","counts":{"adjust":3,"fix":13,"new":1,"nerf":1},"changes":[{"tag":"adjust","text":"My VALORANT Card is now live!"},{"tag":"fix","text":"Fixed a bug where Agents would frequently repeat the spike pick up line when dropped on the zipline in Fracture."},{"tag":"fix","text":"Fixed a bug where if in left-handed mode Skye, Neon, and Fade’s HUD VFX would sometimes appear shifted into the middle of the screen."},{"tag":"fix","text":"Fixed a bug where Miks was getting assists for healing uninjured allies with M-Pulse."},{"tag":"fix","text":"Fixed a bug where Viper’s Pit was getting stuck unable to expand in a few specific spots."},{"tag":"fix","text":"Fixed a bug where Sage’s Healing Orb was not usable during the buy phase."},{"tag":"fix","text":"Fixed a bug where Miks’ M-Pulse could not be toggled after quickly swapping between abilities."},{"tag":"fix","text":"Fixed a bug where Clove’s Not Dead Yet first person and third person SFX were not playing when the ability was available and when the ability timed out."},{"tag":"fix","text":"Fixed an issue where Raze's Blast Pack wasn't dealing damage to destructible enemy abilities."},{"tag":"fix","text":"Fixed an issue where Gekko’s reclaimable ability globules would disappear after using Thrash."},{"tag":"fix","text":"Fixed a bug on Breeze that allowed multiple Agent abilities to lock onto enemies who were out of sight behind the large boxes on A Main."},{"tag":"fix","text":"Fixed an overlap issue on buy button prompts in Arabic while previewing bundles."},{"tag":"adjust","text":"Playoffs now take place across multiple days."},{"tag":"fix","text":"Fixed a bug where Premier team tags would not show up in the Buy menu during pre-round phase."},{"tag":"new","text":"Added clearer error messaging during the ‘Create Team’ flow when a name and tag is already taken."},{"tag":"nerf","text":"Minimum spread increased from 2.25 >>> 2.5"},{"tag":"adjust","text":"This change was made in Patch 12.09 for PC and is now being implemented for Console as we previously mentioned in the Patch 12.09 Patch Notes."},{"tag":"fix","text":"Fixed an issue where you couldn't see the Cypher camera model when placing the ability."}]},{"title":"VALORANT Patch Notes 12.10","date":"2026-05-27","official_url":"https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-12-10","page":"https://patchmeter.com/game/valorant/#p-2026-05-27-valorant-patch-notes-12-10","summary":"Replay Friend Sharing: You can now access and watch your friends’ replays for all eligible modes (Competitive, Unrated, Swiftplay, Premier, Custom) directly from their Career page. Replays for Custom games are only available when the lobby owner enables recording in the Custom…","counts":{"adjust":2,"new":1,"fix":8},"changes":[{"tag":"adjust","text":"Replay Friend Sharing: You can now access and watch your friends’ replays for all eligible modes (Competitive, Unrated, Swiftplay, Premier, Custom) directly from their Career page."},{"tag":"new","text":"Added Skirmish Maps D and E"},{"tag":"fix","text":"Fixed a bug where Miks's M-Pulse healing would persist briefly on enemies after they exit its range.","entity":"Miks"},{"tag":"fix","text":"Fixed a bug where Miks's M-Pulse could cancel other ability and weapon equip animations","entity":"Miks"},{"tag":"fix","text":"Fixed a bug where spamming alt-fire with Miks's M-Pulse could cause it to be used in the wrong form.","entity":"Miks"},{"tag":"fix","text":"Fixed a bug where Harbor's Reckoning could disappear early if the player spammed the cast button","entity":"Harbor"},{"tag":"fix","text":"Fixed a bug that allowed players to inadvertently kill enemies from spawn during the buy phase. This fix was rolled out with a patch redeploy during 12.09.","entity":"Harbor"},{"tag":"fix","text":"Skirmish 2v2: Fixed a bug where the timer was stuck at 0.5 seconds in overtime","entity":"Harbor"},{"tag":"fix","text":"Fixed an issue where bundle details were not displayed on the confirmation page when purchasing VCT bundles.","entity":"Harbor"},{"tag":"adjust","text":"Playoffs now take place across multiple days."},{"tag":"fix","text":"Fixed a clipping issue when confirming a gun buddy purchase from the battlepass."}]},{"title":"VALORANT Patch Notes 12.09","date":"2026-05-12","official_url":"https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-12-09","page":"https://patchmeter.com/game/valorant/#p-2026-05-12-valorant-patch-notes-12-09","summary":"HELLO ALL! Drum roll please…🥁🥁🥁 it’s the moment you’ve been waiting for. Neon and shotgun nerfs have arrived. We’re making changes to her mobility in the air and giving her a greater resource tradeoff on High Gear. We’ve also made all shotguns less accurate while moving and…","counts":{"removed":1,"buff":1,"fix":10,"adjust":8,"nerf":16,"new":1},"changes":[{"tag":"removed","text":"Jumping with High Gear active no longer provides any speed bonus while Neon is airborne. Instead, Neon’s air speed while sprinting will match melee speed.","entity":"Neon"},{"tag":"buff","text":"Improved VFX to more clearly communicate the direction and origin of her slide","entity":"Neon"},{"tag":"fix","text":"Fixed a bug where ADS-ing while firing Chamber’s Headhunter created an animation that covers too much of the screen","entity":"Chamber"},{"tag":"fix","text":"Fixed a visual bug where Jett's Tailwind was not playing the intended first-person animations when left-handed setting is enabled","entity":"Jett"},{"tag":"fix","text":"Fixed a bug where using Jett's Drift caused performance drops","entity":"Jett"},{"tag":"adjust","text":"Updated tooltip description of Harmonize.","entity":"Miks"},{"tag":"fix","text":"Fixed bug where the preview cone for his ultimate would not show unless the ability was fully equipped","entity":"Miks"},{"tag":"fix","text":"Fixed an issue where a full health Sage could use Healing Orb on herself while affected by Decay, because she is not actually losing any health. This would consume the ability needlessly, since her health returns to normal once Decay wears off.","entity":"Sage"},{"tag":"fix","text":"Fixed issue where the Guided Salvo ’s equip idle sound kept playing long after cast.","entity":"Tejo"},{"tag":"fix","text":"Fixed a bug where Sova's Recon Bolt and Chamber's Trademark were not affected by nearsightedness in Viper's Pit","entity":"Viper"},{"tag":"fix","text":"Fixed a bug where possessable drones ( Sova's Owl Drone, Skye's Trailblazer, Tejo's Stealth Drone ) would trigger the arming audio of Vyse's wall","entity":"Vyse"},{"tag":"adjust","text":"All shotguns are now less accurate when moving"},{"tag":"adjust","text":"Crouching now provides a 15% accuracy multiplier for shotguns, matching rifles"},{"tag":"adjust","text":"Shotguns are now much less accurate while using ropes"},{"tag":"adjust","text":"Standing still: Accuracy reduced (spread increased from 0.075 >>> 0.75)"},{"tag":"adjust","text":"Walking: Accuracy reduced (spread increased from 0.09 >>> 1.5)"},{"tag":"adjust","text":"Running: Accuracy reduced (spread increased from 0.1 >>> 3.0)"},{"tag":"nerf","text":"Bucky pellet damage in the 0-8m range decreased"},{"tag":"nerf","text":"Minimum spread increased from 2.6 >>> 3.0"},{"tag":"nerf","text":"Walking spread increased from 0.075 >>> 1"},{"tag":"nerf","text":"Running spread increased from .1 >>> 2"},{"tag":"nerf","text":"Crouch-walk spread increased from .05 >>> .5"},{"tag":"nerf","text":"Jump spread increased from 1.25 >>> 4"},{"tag":"nerf","text":"Minimum spread increased from 2.25 >>> 2.5"},{"tag":"nerf","text":"Walking spread increased from .075 >>> 1"},{"tag":"nerf","text":"Running spread increased from 0.75 >>> 2"},{"tag":"nerf","text":"Crouch-walk spread increased from .05 >>> .5"},{"tag":"nerf","text":"Jump spread increased from 2.25 >>> 4"},{"tag":"nerf","text":"Fire rate decreased from 3.33 >>> 3.0"},{"tag":"nerf","text":"Walking spread increased from .075 >>> 1"},{"tag":"nerf","text":"Running spread increased from 0.1 >>> 2"},{"tag":"nerf","text":"Crouch-walk spread increased from .05 >>> .5"},{"tag":"nerf","text":"Jump spread increased from 1.25 >>> 4"},{"tag":"new","text":"Added support for AMD Anti-Lag 2, which reduces input latency in certain GPU-bound scenarios. In order to use AMD Anti-Lag 2, you need compatible hardware, with updated drivers from March 9th, 2026 or later."},{"tag":"fix","text":"Fixed an exploit with her Fast Lane where using specific NVIDIA graphics settings impacted competitive integrity. Neon has returned to the game.","entity":"Neon"},{"tag":"fix","text":"Fixed issue where dailies shown while hovering over the icon did not match the dailies in the End of Game screen.","entity":"Neon"},{"tag":"adjust","text":"Updated tooltip description of Curveball","entity":"Phoenix"}]},{"title":"VALORANT Patch Notes 12.08","date":"2026-04-28","official_url":"https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-12-08","page":"https://patchmeter.com/game/valorant/#p-2026-04-28-valorant-patch-notes-12-08","summary":"Skirmish: Ascension - a new, experimental ranked experience with its own competitive leaderboard on our FTW site Ascent is in, Bind is out [PC only] Premier is back! More bug fixes Map Pool Updates ASCENT is IN the Competitive and Deathmatch queues. BIND is OUT of the…","counts":{"fix":15,"new":1,"adjust":1},"changes":[{"tag":"fix","text":"More bug fixes"},{"tag":"new","text":"Introducing Skirmish: Ascension, a new limited ranked experience for Skirmish."},{"tag":"fix","text":"These were fixed in Patch 12.07 but missed the notes."},{"tag":"fix","text":"Fixed a bug where using Miks’ Bassquake would cause the minimap cone to blink on use."},{"tag":"fix","text":"Fixed a bug where Veto’s Chokehold could detect enemies behind rotating doors on Lotus."},{"tag":"fix","text":"Fixed a bug where KAY/O’s ability VFX were not appearing if used right after KAY/O casts NULL/cmd."},{"tag":"fix","text":"Fixed a bug where Neon’s High Gear slide was not playing SFX for moving across different surface types."},{"tag":"fix","text":"Fixed a bug where Tejo’s agent select animation would sometimes cut off the smoke from the explosion."},{"tag":"fix","text":"Fixed a bug where Gekko’s Dizzy would only target an enemy if their head was visible."},{"tag":"fix","text":"Fixed a bug where during Dimensional Drift Yoru could not see invisible abilities like Vyse’s Shear or Cypher’s Trapwire even if he was close enough to them."},{"tag":"fix","text":"These are new fixes in Patch 12.08."},{"tag":"fix","text":"Fixed a bug where Viper's Toxic Screen SFX would activate repeatedly when Veto walked into it with Evolution active"},{"tag":"fix","text":"Fixed a bug where players resurrected by Sage inside of Viper’s Decaying abilities would not gain Decay."},{"tag":"fix","text":"Fixed a bug where Tejo’s Armageddon would sometimes cast targeting spawn instead of the intended location."},{"tag":"adjust","text":"Playoffs now take place across multiple days."},{"tag":"fix","text":"Fixed an issue in settings where audio sliders weren’t moving correctly"},{"tag":"fix","text":"Fixed an issue where trying to exit the client while a replay was paused wasn’t working"}]},{"title":"VALORANT Patch Notes 12.07","date":"2026-04-14","official_url":"https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-12-07","page":"https://patchmeter.com/game/valorant/#p-2026-04-14-valorant-patch-notes-12-07","summary":"VALORANT is partnering with Discord so you can link accounts and invite friends in Discord directly from the game. [PC only] Updated Settings screens to improve functionality and visual clarity Lots of bug fixes Cosmetics We’ve made some updates to several scope reticles to make…","counts":{"adjust":6,"fix":7,"removed":1,"new":2},"changes":[{"tag":"adjust","text":"[PC only] Updated Settings screens to improve functionality and visual clarity"},{"tag":"fix","text":"Lots of bug fixes"},{"tag":"adjust","text":"We’ve made some updates to several scope reticles to make them more consistent in the center range of view with the base scope reticle. Here is the list of updated skins: Kuronami Marshal, EX.O Marshal, Nocturnum Marshal, Araxys Outlaw and Operator. Thanks to Grimm for the feedback!"},{"tag":"adjust","text":"Gifting ineligibility screen now extends the full width of the screen."},{"tag":"fix","text":"Fixed various clipping issues when at the purchase confirm step while purchasing a gun buddy."},{"tag":"fix","text":"Fixed header text coloring on purchase confirm screen."},{"tag":"fix","text":"Fixed various inconsistencies with bundle detail buttons."},{"tag":"fix","text":"Fixed issue that caused sprays to appear darkened when previewing in the purchase flow."},{"tag":"adjust","text":"Bundle carousels are now a consistent height across all points of the purchase flow."},{"tag":"removed","text":"Removed icon from feared bundle tile while bundle is owned."},{"tag":"fix","text":"Resolved discoloration of offer tile while gifting a flex."},{"tag":"fix","text":"Resolved performance issue where having a large friends list was causing slight lag."},{"tag":"new","text":"Added parent-child association for related settings"},{"tag":"new","text":"Added hover tooltips"},{"tag":"adjust","text":"We understand some of you quickly adjust settings during games, and we didn’t want to jeopardize that experience. The experience should largely feel the same but with improved QOL."},{"tag":"adjust","text":"VALORANT is partnering with Discord to make getting into your next game with your friends easier. You can now link your accounts to unlock new social features!"}]},{"title":"VALORANT Patch Notes 12.06","date":"2026-03-31","official_url":"https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-12-06","page":"https://patchmeter.com/game/valorant/#p-2026-03-31-valorant-patch-notes-12-06","summary":"Welcome to Patch 12.06. I’m Kenny and I’ll be your guide through what is sure to be a preeeeetty spicy 🌶️ patch. So let’s jump right into it. VALORANT will no longer be a first-person shooter as we have switched to third-person POV. To better support this playstyle, we have…","counts":{"removed":2,"new":6,"adjust":10,"fix":21,"buff":1},"changes":[{"tag":"removed","text":"VALORANT will no longer be a first-person shooter as we have switched to third-person POV."},{"tag":"new","text":"To better support this playstyle, we have added the ability to go into a prone stance and filled most of our maps with tall grass and shrubs."},{"tag":"new","text":"New Weapon: Introducing the Hackerator, a powerful new sniper rifle that will automatically cause enemies who are hit with a headshot to disconnect from the game."},{"tag":"new","text":"New Agent: Welcome, Brainrot, our newest Initiator. Brainrot uses his abilities through voice commands in team chat. The more vocal you are, the more likely you are to apply stacks of Cringe."},{"tag":"removed","text":"Tejo Rework: With the recently discovered Tejo exploit, we decided to take another look at his kit. Ultimately, we loved the skill expression that comes with an endless barrage of artillery. So we’ve given him unlimited charges of Guided Salvo and removed the max cast distance. Have fun!","entity":"Tejo"},{"tag":"adjust","text":"Updated End-of Game screens"},{"tag":"adjust","text":"Waylay’s Saturate changed from INSTANT to EQUIP","entity":"Waylay"},{"tag":"fix","text":"Additional UX/UI bug fixes"},{"tag":"adjust","text":"We’ve updated Victory, Defeat and Draw end-of-game visuals and sound effects."},{"tag":"adjust","text":"Saturate changed from INSTANT to EQUIP.","entity":"Waylay"},{"tag":"buff","text":"Viper’s Pit chemical cloud has been updated to be more consistent in the way it spreads around map geometry.","entity":"Viper"},{"tag":"new","text":"Added new voice lines","entity":"Yoru"},{"tag":"adjust","text":"Flex movespeed is being increased to match Melee movespeed. This will apply to all past and future Flex."},{"tag":"fix","text":"Fixed a bug where Veto’s Crosscut icon was missing on the minimap when the Enemy Highlight Color setting was set to red."},{"tag":"fix","text":"Fixed a bug where some of Miks’ Harmonize 1P VFX were disappearing early."},{"tag":"fix","text":"Fixed a bug where Miks’ Harmonize targeting UI could overlap with an ally’s loadout."},{"tag":"fix","text":"Fixed a bug where Miks’ Waveform ability placement UI would persist briefly in 3P after he placed a smoke."},{"tag":"fix","text":"Fixed a bug where Miks’ M-pulse could be stuck in certain spots on the map and could not be destroyed."},{"tag":"fix","text":"Fixed a bug where Clove’s post-death Ruse could not be unequipped without casting it."},{"tag":"fix","text":"Fixed a bug that allowed Tejo’s Guided Salvo to be cast three times."},{"tag":"fix","text":"Various spacing and sizing fixes across End of Game."},{"tag":"adjust","text":"Adjusted the spacing around the sub navigation across all pages so elements aren’t squished together"},{"tag":"adjust","text":"Reduced the overall text sizes in summary, scoreboard, timeline, and performance"},{"tag":"adjust","text":"Adjusted the sizes of the match round boxes to fit more across the screen"},{"tag":"fix","text":"Fixed the spacing between rows"},{"tag":"fix","text":"Fixed alignment issues in the left buttons and dropdown"},{"tag":"adjust","text":"Adjusted the text sizes within each match row"},{"tag":"fix","text":"Numerous fixes across the overall store experience"},{"tag":"fix","text":"Fixed a bug where skin names in the rotational store had clipped text in Japanese."},{"tag":"fix","text":"Fixed misaligned text on the accessories shop, rotational store tiles, radianite point store, and when selecting a gifting recipient."},{"tag":"fix","text":"Fixed misaligned subheader text when purchasing a skin."},{"tag":"fix","text":"Fixed an issue with squished bundle images in the gifting center."},{"tag":"fix","text":"Fixed an issue where weapons were too high on the purchase complete screen."},{"tag":"new","text":"Added a hover state when mousing over offers in the featured store."},{"tag":"adjust","text":"Adjusted opacity of offer tile when gifting a flex in the gifting center."},{"tag":"fix","text":"Fixed an issue where the View Team modal would sometimes incorrectly display the zone icon as a blank white box"},{"tag":"fix","text":"Fixed a bug where the tournament queue timer wasn't properly showing the time to queue up by"},{"tag":"fix","text":"Fixed a bug where \"Make Captain\" and \"Transfer Ownership\" options were not disabled during a tournament"},{"tag":"new","text":"Battlepass has added paginated arrow buttons to ease selecting between the chapters."},{"tag":"fix","text":"Scroll issue has been fixed and you can now scroll forwards and backwards on reward tiers and tracker."}]},{"title":"VALORANT Patch Notes 12.05","date":"2026-03-17","official_url":"https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-12-05","page":"https://patchmeter.com/game/valorant/#p-2026-03-17-valorant-patch-notes-12-05","summary":"We’ve got a bunch of pretty sweet updates to share today with the start of Act 2, including welcoming VALORANT’s newest Agent from Croatia, Miks! Also, the Live Balance team wanted to drop a bit of extra context around some of the changes, so be sure to read the italicized…","counts":{"new":6,"adjust":19,"buff":6,"nerf":3,"removed":2,"fix":12},"changes":[{"tag":"new","text":"Assist Banners have been added to the HUD to celebrate when you get an assist."},{"tag":"adjust","text":"Your Killfeed has also been updated to more clearly illustrate assists and assisting abilities."},{"tag":"adjust","text":"Status Effect Tags on the HUD have been updated for clarity."},{"tag":"adjust","text":"Ally targeting UX/UI has been updated on Sage to match Miks’s targeting experience."},{"tag":"adjust","text":"Sage also got a model update to reflect her current state in VALORANT’s story.","entity":"Sage"},{"tag":"adjust","text":"The Competitive Map Pool has been updated, and Lotus received some changes to"},{"tag":"adjust","text":"For 12.05, we’ll be putting our focus on supporting coordinated teamplay and increasing pick diversity across the"},{"tag":"buff","text":"You can also learn more about Miks on his Agent page, as well as his gameplay trailer and Dev Diary on our","entity":"Miks"},{"tag":"adjust","text":"With the release of Miks, we have updated our Ally Targeting UI/UX and brought those updates to","entity":"Sage"},{"tag":"adjust","text":"Crystal Model Update","entity":"Sage"},{"tag":"new","text":"We’ve added crystal growths to Sage’s model and key art to show the price she is paying for","entity":"Sage"},{"tag":"adjust","text":"With the change to initiator utility cooldowns at the end of last year, we started reevaluating the removal of","entity":"Sage"},{"tag":"buff","text":"scouting - and we wanted her to be more intentional and deliberate in utility usage. At 60s, this tradeoff","entity":"Sage"},{"tag":"new","text":"Added 60s Cooldown","entity":"Skye"},{"tag":"buff","text":"Yoru is crowding out the viability of flash Initiators and sometimes even Sentinels, especially in higher ranks","entity":"Skye"},{"tag":"buff","text":"Gatecrash and Blindside, so that Yoru has to make more meaningful tradeoffs when he decides to use them.","entity":"Skye"},{"tag":"nerf","text":"Duration beacon is active reduced 30s >> 15s","entity":"Yoru"},{"tag":"nerf","text":"Charges reduced from 2 >> 1.","entity":"Yoru"},{"tag":"buff","text":"Clove has been an ever-present pick in ranked since launch and also has much higher winrate than other agents.","entity":"Yoru"},{"tag":"buff","text":"Our hope is that with some adjustments of their power and the addition of Miks that there will be more options","entity":"Yoru"},{"tag":"nerf","text":"Area of effect reduced 6m >> 4m","entity":"Clove"},{"tag":"new","text":"Added new voice lines.","entity":"Breach"},{"tag":"adjust","text":"deserve. Now they do!"},{"tag":"adjust","text":"Your team's killfeed now displays the assisting player's agent icon and the ability or damage that set"},{"tag":"adjust","text":"We’ve updated how and where status effects appear on your HUD to improve clarity and consistency. When"},{"tag":"adjust","text":"Observers and spectators can now see Ability Map Targeters like Clove’s Ruse, Brim’s Sky Smoke, Tejo’s Guided"},{"tag":"adjust","text":"Overall we are happy where Lotus is at as a map in the pool. But as part of our effort across all maps to reduce"},{"tag":"adjust","text":"weapon spam when the barrier drops, we have changed some walls on A side of the map. We also have been seeing"},{"tag":"adjust","text":"Jump up to Vines moved to help attackers get out of Lobby and avoid utility dump."},{"tag":"new","text":"Extra room added outside of A-site stairs to help hold A-site and let defenders play further back from"},{"tag":"removed","text":"A-site plant zone has changed so you can no longer plant for breakable/link"},{"tag":"new","text":"Introducing Knockout, a round-based tactical elimination mode where every kill"},{"tag":"adjust","text":"Crossing into enemy territory also obfuscates your minimap, reducing"},{"tag":"removed","text":"Overtime respawns and healing are disabled and damage over time forces a"},{"tag":"fix","text":"Fixed a bug where a floating gun may briefly appear when a suppression effect interrupts Gekko's"},{"tag":"fix","text":"Fixed a bug where Veto’s Interceptor would detect a stealthed Cypher"},{"tag":"fix","text":"Fixed a bug where Harbor’s relic was not glowing when equipping Storm Surge in Left"},{"tag":"fix","text":"Fixed a bug where picking up a dead player’s weapon would cause you to auto-equip it when they were"},{"tag":"fix","text":"Fixed a bug where Brimstone’s Sky Smoke equip pose was displaying unintended VFX when"},{"tag":"fix","text":"Fixed a bug where Deadlock’s Barrier Mesh could be used to float into the air by"},{"tag":"fix","text":"Fixed multiple localization issues on the End of Game (EOG) Scoreboard screen."},{"tag":"fix","text":"Fixed an issue where a friend’s most recent match was not always updating in the Career view."},{"tag":"fix","text":"Fixed an issue where the progression bar could overlap with the top tabs in the EOG Progression tab."},{"tag":"fix","text":"Fixed an issue where the focus highlight could be delayed on the EOG Timeline screen."},{"tag":"fix","text":"Your awards hub will temporarily display that you haven't unlocked any rewards. This will be fixed in"},{"tag":"adjust","text":"We made a QoL update to the new Rank summary screen that we implemented in patch 12.04."},{"tag":"adjust","text":"You can now access the Social Panel and select Play Now directly from that screen."},{"tag":"fix","text":"Fixed a bug that caused the scroll wheel to not work when navigating between the tiers on the battlepass and/or event pass."}]}]}