PATCHMETER

Deadlock patch notes

14 patches · source: Steam News API (appid 1422450) · RSS

Current meta

derived from patch notes

▲ Trending up

Deadman Danny+11 / −2

▼ Trending down

Baba+0 / −6
Radiant Regeneration+0 / −1
Street Brawl+0 / −1
Source: Minor Update - 10-14-2026 ↗ · Oct 14, 2026. Derived from patch notes (buff/nerf line counts, auto-classified). Not a tier list or win-rate stat.

Patch history

Deadlock27 tagged lines

Minor Update - 10-14-2026

Radiant Regeneration: Spirit scaling reduced from 0.04 to 0.035 Baba: Spirit Resistance scaling reduced from 0.12 to 0.1 Baba: Now has -7% Base Bullet Resistance Baba: Threadsap - Spirit reduction on enemies now ends when Baba dies Baba: Threadsap - Cooldown increased from 26s…

buff 11nerf 10adjust 4removed 2auto-classified
  • nerfRadiant Regeneration: Spirit scaling reduced from 0.04 to 0.035
  • nerfBaba: Spirit Resistance scaling reduced from 0.12 to 0.1
  • adjustBaba: Now has -7% Base Bullet Resistance
  • adjustBaba: Threadsap - Spirit reduction on enemies now ends when Baba dies
  • nerfBaba: Threadsap - Cooldown increased from 26s to 28s
  • nerfBaba: Granny Long Legs - Cooldown increased from 30s to 32s
  • adjustBaba: Granny Long Legs - Repeat light melees while airborne now have diminishing forward momentum
  • removedBaba: Granny Long Legs - Light melee upward launch reduced (looking up no longer lifts her as high)
  • removedBaba: Granny Long Legs - Heavy melee ground pound no longer gains horizontal speed when landing on slopes
  • nerfBaba: Baba's Brew - Barrier scaling reduced from 1.2 to 0.7
  • nerfBaba: Baba's Brew - Barrier reduced from 100 to 90
  • nerfBaba: Baba's Brew - Cooldown increased from 25s to 27s (moved to T2)
  • nerfStreet Brawl: Baba Threadsap duration lasts 35% less
  • buffDeadman Danny: Health regen increased from 2.5 to 3.25
  • buffDeadman Danny: Base health increased from 680 to 730
  • buffDeadman Danny: Gun - Base bullet damage for uncharged shots from 12 to 15 and charged shots from 44 to 48
  • nerfDeadman Danny: Chimera Mk1 - Cooldown boon scaling increased from -0.25 to -0.45
  • buffDeadman Danny: Chimera Mk1 - Heal on hit spirit scaling increased from 1 to 2
  • buffDeadman Danny: Chimera Mk1 weapon scaling increased from 1.15 to 1.4
  • buffDeadman Danny: Strix Salvo - Cooldown from 30s to 25s
  • buffDeadman Danny: Strix Salvo - Damage spirit scaling from 0.9 to 1.1
  • buffDeadman Danny: Strix Salvo - T2 increased from "+20 damage / +35 mark damage" to "+30 damage / +45 mark damage"
  • buffDeadman Danny: Strix Salvo - T3 increased from +0.2 spirit scaling to +0.35
  • buffDeadman Danny: Close the Deal - 1AP increased from +50 to +90
  • nerfDeadman Danny: Chimera Mk1 - Slow effectiveness in air reduced by 15%
  • adjustDeadman Danny: Rocket Jumping - Self damage from 6.5% max HP to 5% and is now spirit damage
  • buffDeadman Danny: Close The Deal - Bonus damage to under half health targets increased from +50% to +75%
Deadlock24 tagged lines

Minor Update - 10-05-2026

Fixed bugs that were causing troopers to walk too slowly in lane Rat King: Scrap Grenade - Fixed some bugs with bouncing targeting Rat King: Scrap Grenade - Damage increased from 65 to 70 Rat King: Scrap Grenade - T2 Damage increased from 65 to 70 Rat King: Rat Swarm - Base…

buff 3nerf 16adjust 2removed 1fix 2auto-classified
  • fixFixed bugs that were causing troopers to walk too slowly in lane
  • fixRat King: Scrap Grenade - Fixed some bugs with bouncing targeting
  • buffRat King: Scrap Grenade - Damage increased from 65 to 70
  • buffRat King: Scrap Grenade - T2 Damage increased from 65 to 70
  • buffRat King: Rat Swarm - Base Cooldown reduced from 28s to 24s
  • nerfRat King: Rule, Ratannia! - Cooldown increased from 130 to 160
  • nerfRat King: Rule, Ratannia! - Damage Reduction reduced from 20% to 15%
  • nerfRat King: Rule, Ratannia! - Radius reduced from 24m to 20m
  • nerfRat King: Rule, Ratannia! - Charge Duration reduced from 12s to 10s
  • removedRat King: Rule, Ratannia! - Bonus Move speed no longer scales with Spirit
  • adjustRat King: Rule, Ratannia! - Now falls faster while charging
  • nerfRat King: Rule, Ratannia! - T1 No longer gives -20s cooldown (Total cooldown from 110s to 160s)
  • nerfRat King: Rule, Ratannia! - T2 No longer grants +8s Charge Duration (Total charge duration from 20s to 10s)
  • nerfRat King: Rule, Ratannia! - T2 Flag Duration reduced from +8s to +5s
  • nerfRat King: Rule, Ratannia! - T3 Damage Reduction reduced from 15% to 10% (Total Damage Reduction from 35% to 25%)
  • nerfSinclair: Base HP Regen reduced from 2 to 1
  • nerfSinclair: Gun - Falloff range reduced from 25-61 to 20-60
  • nerfSinclair: Gun - Reduced bullet base damage from 17.76 to 16.5
  • adjustSinclair: Vexing Bolt - Now does half damage to objectives
  • nerfSinclair: Spectral Assistant - Gun falloff range reduced from 25-61 to 20-60
  • nerfSinclair: Rabbit Hex - Radius reduced from 6.5m to 6m
  • nerfSinclair: Rabbit Hex - T3 reduced from +3m Radius to +2m
  • nerfSinclair: Audience Participation - Copy duration reduced from 12s to 9s
  • nerfSinclair: Audience Participation - Copied cooldown increased from 40% to 60%
Deadlock120 tagged lines

Minor Update - 09-16-2026

Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes. Removed a fixed amount of extra bonus souls you would get…

buff 39nerf 52adjust 18removed 7fix 4auto-classified
  • adjustUnstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • removedRemoved a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • adjustSlightly reduced comeback bounties in general (this is in addition to the above change)
  • nerfGuardian bounty increased by 10%
  • nerfWalker bounty increased by 5%
  • buffShare for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
  • nerfRespawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
  • adjustUsing parry now pauses reloading
  • adjustParrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
  • adjustGetting stunned now pauses your reload rather than restarting it
  • buffBreakables in the underground tunnels initial spawn time increased from 3m to 5m
  • buffBreakables in the underground tunnels respawn rate increased from 3m to 5m
  • nerfAll move slow values reduced by ~20% globally
  • nerfAll ground dash slows reduced by ~10% globally
  • adjustSlows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
  • removedDashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)
  • nerfWeakening Headshot: Bullet Resist Reduction reduced from -13% to -12%
  • buffHollow Point: Bullet Resist Reduction increased from 9% to 10%
  • buffToxic Bullets: Spirit scaling increased from 0.005% to 0.006%
  • adjustShadow Weave: Now builds from Sprint Boots
  • buffShadow Weave: Sprint speed increased from 1.5 to 2
  • buffShadow Weave: Cooldown reduced from 45s to 37s
  • buffCultist Sacrifice: Bounty reduced from 180% to 170%
  • buffBallistic Enchantment: Duration increased from 14s to 20s
  • nerfSpiritual Overflow: Spirit Power on proc reduced from 40 to 30
  • nerfSpiritual Overflow: Fire Rate reduced from 30% to 25%
  • nerfRestorative Locket: Heal per boon reduced from 0.5 to 0.45
  • nerfRestorative Locket: Stack range reduced from 35m to 32m
  • nerfTrophy Collector: Souls per minute reduced from 18 to 16
  • removedVeil Walker: No longer builds from Sprint Boots
  • removedVeil Walker: No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
  • removedVeil Walker: Movement speed bonus is now removed when the invisibility is removed
  • nerfVeil Walker: Spirit Power reduced from 10 to 6
  • buffFortitude: Max Health regen increased from 2% to 2.25%
  • buffLifestrike: Heal on Melee hit increased from 100+1.5 to 120+1.75
  • buffLifestrike: Melee hit heal increased from 30% to 35%
  • buffLeech: Bullet and Spirit Lifesteal increased from 25% to 28%
  • fixPlated Armor: Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
  • adjustDiviner's Kevlar: Now grants +10% Ultimate Ability Cooldown Reduction
  • nerfGolden Goose Egg: Damage Penalty increased from -10% to -15%
  • adjustGolden Goose Egg: Stored souls now count towards net worth (affects comeback reward calculations)
  • nerfGolden Goose Egg: Souls per minute reduced from 90 to 80
  • nerfSlowing Hex: Cooldown increased from 27s to 29s
  • nerfRadiant Regeneration: Healing on Ability Cast per boon scaling reduced from 2 to 1.7
  • nerfTankbuster: Current Health Bonus damage reduced from 8% to 7.5%
  • nerfDecay: DPS reduced by 25%
  • buffDecay: Duration increased by 20%
  • nerfMercurial Magnum: Base bullet damage scaling reduced from 0.49 to 0.38
  • nerfMercurial Magnum: Base bullet damage reduced from 25% to 20%
  • buffFocus Lens: Damage increased from 30% to 35%
  • buffFocus Lens: Cast range increased from 20m to 25m
  • buffAbrams: Infernal Resilience T3 increased from +8% to +9%
  • nerfAbrams: Seismic Impact T3 reduced from 6s Unstoppable to 5s
  • nerfCeleste: Stamina cooldown increased from 5 to 5.3
  • nerfCeleste: Light Eater spirit lifesteal reduced from 20% to 18%
  • nerfCeleste: Light Eater T3 decreased from +25 to +22
  • nerfCeleste: Dazzling Trick cooldown increased from 34s to 38s
  • nerfCeleste: Radiant Daggers T2 reduced from +80 to +70
  • nerfCeleste: Shining Wonder radius reduced from 16.5m to 15.5m
  • nerfCeleste: Shining Wonder T3 Max Bounces reduced from +8 to +6
  • buffGraves: Health per boon increased from 33 to 35
  • buffHaze: Fixation headshot stack count increased from +2 to +3
  • buffHaze: Fixation T3 weapon scaling increased from 0.0003 to 0.00035
  • buffHolliday: Health per boon increased from 41 to 43
  • adjustHolliday: Crackshot T2 now also applies -6% Bullet Resistance for 5s
  • buffHolliday: Lasso duration extention by Bounce Pad increased from +1s to +1.25s
  • nerfIvy: Stone Form radius reduced from 6m to 5.75m
  • nerfIvy: Stone Form T1 max health heal reduced from 7% to 6%
  • adjustKelvin: Frozen Shelter base ability health regen now scales with spirit power (0.2)
  • buffLady Geist: Life Drain T3 spirit scaling increased from +0.3 to +0.45
  • buffLady Geist: Essence Bomb T3 damage increased from 26% to 30%
  • buffLash: Gun falloff range reduced from 18m->54m to 16m->48m
  • buffLash: Ground Strike T3 spirit scaling increased from +0.03 to +0.04
  • buffLash: Ground Strike T3 damage per meter scaling increased from 110% to 120%
  • nerfLash: Grapple T2 Weapon Damage buff duration reduced from 10s to 6s
  • nerfLash: Flog heal reduced from 50% to 40%
  • buffLash: Flog angle increased from 38 to 40
  • nerfLash: Flog T3 reduced from +40 degrees angle to +25
  • nerfLash: Flog T3 reduced from +20% heal to +15%
  • buffPaige: Heavy Melee spirit scaling increased from 0.3 to 0.45
  • nerfPaige: Captivating Read T1 increased from -11s Cooldown to -14s
  • buffPaige: Captivating Read T3 increased from +1m to +2m
  • fixPaige: Fixed some collision issues with Rallying Charge
  • nerfParadox: Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
  • removedParadox: Kinetic Carbine min damage multiplier no longer gets increased by the T3
  • fixRem: Fixed a bug where multiple helpers could be sent to follow a single player for no effect
  • adjustRem: Lil Helpers now have a target UI when instant cast mode is selected
  • buffShiv: Alt fire base damage increased by 4%
  • buffShiv: Alt fire damage per boon increased from +0.2 to +0.24
  • adjustShiv: Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
  • buffSilver: Health per boon increased from 28 to 31
  • buffSilver: Sprint speed increased from 1.5 to 2.5
  • removedSilver: Dashes and light melee's no longer pause your gun's cycle time
  • adjustSilver: Boot Kick can only target heroes and objectives now
  • adjustSilver: Entangling Bola can only target heroes now
  • adjustSilver: Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
  • adjustVenator: Ira Domini now works with Ricochet, all the shots will bounce
  • adjustVenator: Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)
  • nerfViscous: Alt fire damage growth reduced by 10%
  • buffViscous: Splatter detonation cooldown reduced from 0.15 to 0.12
  • nerfViscous: Splatter T1 reduced from +2m to +1.5m
  • nerfViscous: The Cube cast range reduced from 26m to 20m
  • nerfViscous: Puddle Punch cooldown increased from 21s to 24s
  • buffViscous: Goo Ball T3 now also increases spirit scaling by 0.2
  • nerfVyper: Slither T3 barrier duration reduced from 5s to 4s
  • nerfVyper: Petrifying Bola cooldown increased from 105s to 115s
  • nerfWarden: Bullet damage per boon reduced from 0.28 to 0.25
  • nerfWarden: Fire Rate spirit scaling reduced from 0.25 to 0.21
  • nerfWarden: Alchemical Flask projectile range and speed reduced by 30%
  • nerfWarden: Willpower T3 spirit scaling reduced from +2.7 to +2.1
  • nerfWarden: Willpower T3 debuff resistance reduced from 40% to 30%
  • nerfWraith: Card Trick heart heal reduced from 75 to 60
  • nerfWraith: Card Trick heart heal spirit scaling reduced from 0.75 to 0.5
  • nerfWraith: Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
  • nerfWraith: Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
  • nerfWraith: Card Trick T3 Clubs slow from +20% to +15%
  • fixWraith: Fixed Project Mind getting caught on edges/corners when aiming past it
  • buffWraith: Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045
  • buffYamato: Crimson Slash T3 now also increases the heal spirit scaling by +0.4
  • buffYamato: Flying Slash light melee scaling increased from 1.0 to 1.2
Deadlock11 tagged lines

Minor Update - 08-22-2026

Radiant Regeneration: Heal on cast reduced from 70 to 65 Restorative Locket: Spirit Resistance reduced from 10% to 8% Celeste: Dazzling Trick cooldown increased from 32s to 34s Celeste: Dazzling Trick T2 barrier rescaled from "+80 and +0.7 scaling" to "+70 and +0.76" Celeste:…

buff 2nerf 9auto-classified
  • nerfRadiant Regeneration: Heal on cast reduced from 70 to 65
  • nerfRestorative Locket: Spirit Resistance reduced from 10% to 8%
  • nerfCeleste: Dazzling Trick cooldown increased from 32s to 34s
  • nerfCeleste: Dazzling Trick T3 cooldown increased from -18s to -20s
  • nerfCeleste: Dazzling Trick T3 reduced from +1.5s Silence to +1.25s
  • nerfCeleste: Radiant Daggers Spirit Amp per stack reduced from +8% to +7%
  • buffCeleste: Radiant Daggers T3 Spirit Amp per stack increased from +3% to +4%
  • nerfCeleste: Shining Wonder bounce range reduced from 17.5m to 16.5m
  • nerfCeleste: Shining Wonder damage reduced from 165 to 140
  • nerfCeleste: Shining Wonder spirit scaling reduced from 0.9 to 0.6
  • buffCeleste: Shining Wonder T2 now also increases spirit scaling by +0.45
Deadlock31 tagged lines

Minor Update - 08-12-2026

Apollo: Riposte melee resist reduction increased from -22% to -25% Apollo: Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration" Apollo: Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s Apollo: Fixed Itani Lo Sahn being…

buff 10nerf 11adjust 5removed 4fix 1auto-classified
  • buffApollo: Riposte melee resist reduction increased from -22% to -25%
  • adjustApollo: Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
  • buffApollo: Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
  • fixApollo: Fixed Itani Lo Sahn being canceled with movement abilities
  • nerfBilly: Base health regen reduced from 2.5 to 2.0
  • adjustBilly: Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
  • nerfBilly: Chain Gang spirit scaling reduced from 1 to 0.7
  • nerfDoorman: Doorway range reduced from 70m to 65m
  • removedDoorman: Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
  • adjustDoorman: Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets
  • nerfDrifter: Rend spirit scaling reduced from 1.7 to 1.4
  • nerfDrifter: Stalker's Mark cooldown increased from 24s to 26s
  • buffDrifter: Stalker's Mark T2 reduced from -12s Cooldown to -10s
  • adjustHolliday: Powder Keg now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
  • nerfIvy: Stone Form T3 stun duration reduced from +1s to +0.75s
  • buffLash: Falloff range reduced from 20m->58m to 18m->54m
  • nerfMcGinnis: Bullet damage base and growth values reduced by 5%
  • nerfMcGinnis: Spirit Resist per boon reduced from +0.625% to +0.35%
  • removedMcGinnis: Mini Turrets no longer shoots heroes on ziplines
  • removedMcGinnis: Mini Turrets no longer have 80% decaying resist for the first 6s
  • buffMcGinnis: Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
  • adjustMcGinnis: Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
  • removedMcGinnis: Medicinal Specter T3 no longer increases duration by +1.5s
  • buffMcGinnis: Medicinal Specter T3 now also increases spirit resistance by +40%
  • buffPaige: Plot Armor weapon damage scaling increased from 0.2 to 0.3
  • buffSeven: Lightning Ball T3 radius increased from +1.5m to +1.75m
  • nerfVindicta: Stake T1 reduced from +65 Damage to +45
  • buffVyper: Petrifying Bola radius increased from 8m to 12m
  • buffVyper: Petrifying Bola petrify duration increased from 2s to 2.2s
  • nerfWraith: Card Trick Heart heal spirit scaling reduced from 1 to 0.75
  • nerfWraith: Full Auto T3 spirit scaling reduced from +0.06 to +0.045
Deadlock4 tagged lines

Matchmaking Update

This update includes a revamp to how the matchmaking system works, as well as the introduction of a new matchmaking mode. You can now choose to play in Standard Mode (unranked), or the new Ranked Mode introduced in this update. STANDARD MODE Standard mode provides a lower-stakes…

buff 1adjust 2new 1auto-classified
  • newThis update includes a revamp to how the matchmaking system works, as well as the introduction of a new matchmaking mode. You can now choose to play in Standard Mode (unranked), or the new Ranked Mode introduced in this update.
  • adjustUPDATED RANKS & BADGES:
  • buffAdditionally in Ranked Mode, the total number of heroes banned in a given game is increased from 2 to 3 and the algorithm used has been improved.
  • adjustLeaver penalties start with queue timeouts and escalate to increasing amounts of low priority games.
Deadlock98 tagged lines

Minor Update - 07-28-2026

Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire Fixed the party member / team mate audio volume slider for…

buff 31nerf 38adjust 17removed 10fix 2auto-classified
  • buffStamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
  • adjustThe Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
  • fixFixed the party member / team mate audio volume slider for voice communications
  • buffCrushing Fists: Max stacks stun duration increased from 0.5s to 0.75s
  • buffCrushing Fists: Bullet Resist reduction increased from -4% to -5% per stack
  • removedCursed Relic: No longer has -14% Damage Output innate
  • adjustCursed Relic: Now applies a -25% Damage Output debuff for the 3.25s duration
  • buffDiviner's Kevlar: Spirit power increased from +35 to +40
  • adjustEcho Shard: Now has a 0.5s post-cast time
  • removedEcho Shard: No longer grants +5% Fire Rate
  • buffEcho Shard: Cooldown increased from 35s to 30s + the cooldown of the imbued ability
  • nerfEthereal Shift: Cooldown increased from 35s to 37s
  • adjustFrenzy: Now has +10% Bullet Lifesteal as an innate
  • adjustFury Trance: Active now grants +1m Move Speed
  • adjustLifestrike: When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)
  • buffMystic Shot: Cooldown reduced from 9s to 8s
  • nerfMystic Shot: Spirit scaling reduced from 1.2 to 0.9
  • buffRestorative Locket: Heal per boon increased from 0.32 to 0.5
  • removedScourge: No longer grants +17% Debuff Resist innate bonus
  • adjustScourge: Active now grants +20% Debuff Resist (retroactive on application)
  • nerfScourge: Max Health per second reduced from 2.5% to 2.3%
  • removedSlowing Bullets: No longer grants +15% Weapon Damage
  • nerfWeighted Shots: Weapon Damage reduced from +40% to +30%
  • adjustSpiritual Overflow: Now provides a bonus +10% Spirit Lifesteal on proc
  • nerfSpiritual Overflow: Ability Duration reduced from +15% to +13%
  • nerfSpiritual Overflow: Fire Rate reduced from +32% to +30%
  • removedSpirit Burn: No longer hits enemies in a 12m radius, only affects primary target now
  • adjustSpirit Burn: Changed from the cooldown being on the item to being target based
  • removedSpirit Burn: Removed half cooldown against NPC
  • nerfSpirit Burn: Explosion damage reduced from 110 to 50
  • nerfSuppressor: Duration reduced from 5s to 4.5s
  • removedTankbuster: No longer procs off of items
  • buffApollo: Riposte base stun duration increased from 0.6s to 0.8s
  • adjustApollo: Riposte T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s
  • nerfBilly: Rising Ram T3 reduced from 8% Max Health to 7%
  • nerfCalico: Ava T2 reduced from +45% Move Speed to +40%
  • nerfCalico: Ava T3 reduced from +20% damage amp to +18%
  • buffCeleste: Shining Wonder radius increased from 16.5m to 17.5m
  • buffCeleste: Shining Wonder damage increased by 10%
  • buffCeleste: Shining Wonder buffer duration increased from 3s to 3.25s
  • nerfDoorman: Call Bell Charge Time increased from 6s to 7s
  • nerfDoorman: Doorway duration reduced from 20s to 15s
  • buffDoorman: Doorway T1 duration increased from +15s to +20s
  • nerfDoorman: Doorway T3 range reduced from +45m to +40m
  • nerfDoorman: Luggage Cart damage reduced from 80 to 60
  • buffDoorman: Luggage Cart T1 increased from +60 Damage to +80
  • nerfDoorman: Luggage Cart range reduced from 25m to 20m
  • buffDoorman: Luggage Cart T2 increased from +20m Cast Range to +25m
  • nerfDrifter: Rend spirit scaling reduced from 1.8 to 1.7
  • nerfDrifter: Rend T3 silence duration reduced from 2.3s to 2s
  • buffDynamo: Singularity cooldown reduced from 265s to 250s
  • nerfHaze: Sleep Dagger wake up time spirit scaling reduced from 0.003 to 0.002
  • nerfHaze: Sleep Dagger damage spirit scaling reduced from 2.8 to 2.2
  • adjustHaze: Sleep Dagger T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks”
  • adjustHaze: Sleep Dagger T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”
  • nerfHaze: Fixation T3 reduced from +0.14 per Stack to +0.11
  • adjustHaze: Fixation T3 now also scales with Weapon Damage (0.0003)
  • nerfIvy: Stone Form T3 spirit scaling reduced from +1.7 to +1.5
  • buffKelvin: Frozen Shelter cooldown reduced from 195s to 185s
  • adjustLady Geist: Life Drain changed from 75% Damage to Heal to 100%
  • adjustLady Geist: Life Drain DPS reduced to provide the same effective heal as before but with less DPS
  • nerfLady Geist: Malice Damage amplification reduced from 8% to 7%
  • buffLady Geist: Malice T3 increased from +7% Damage Amp to +8%
  • buffMina: Sanguine Retreat recast time increased from 3.5s to 4s
  • buffMina: Sanguine Retreat T3 cast range increased from +3m to +4m
  • nerfMirage: Fire Scarabs duration reduced from 7s to 5s
  • nerfMirage: Fire Scarabs T2 reduced from +2 Charges to +1 Charge
  • buffMirage: Fire Scarabs T2 now also increases duration by 2s
  • removedMirage: Dust Devil T3 no longer increases Lift Duration by +0.3s
  • fixMirage: Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s
  • removedMo & Krill: Burrow cooldown no longer starts after the conclusion of the ability, now starts immediately
  • adjustMo & Krill: Combo now lets you cast items while using it
  • buffPaige: Rallying Charge cooldown reduced from 220s to 210s
  • buffPocket: Flying Cloak T3 reduced from -11s Cooldown to -10s
  • nerfPocket: Affliction DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)
  • buffShiv: Stamina regen increased from 5.5s to 6s
  • nerfShiv: Killing Blow recast window reduced from 20s to 16s
  • buffSilver: Gun falloff range reduced from 20m->46m to 17m→42m
  • adjustSilver: Slam Fire now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)
  • buffSilver: Lycan Curse precast time increased from 0.2 to 0.3
  • nerfSilver: Lycan Curse precast movespeed reduced from 7.6m to 2.5m
  • nerfSilver: Lycan Curse T1 reduced from +20% Resists to +15%
  • nerfVenator: Sprint speed reduced from 1.5m to 1m
  • nerfVenator: Bullet falloff range reduced from 20m-51m to 18m-47m
  • removedVenator: Ira Domini cooldown no longer starts after the conclusion of the ability, now starts immediately
  • buffVenator: Ira Domini blessed stakes damage increased from 100 to 115
  • nerfViscous: Splatter damage reduced from 70 to 55
  • nerfViscous: Splatter spirit ratio reduced from 0.8 to 0.7
  • buffViscous: Splatter base bounce count increased from 1 to 2
  • nerfViscous: Splatter T3 bounce count reduced from +2 to +1
  • buffViscous: The Cube T3 reduced from -25s Cooldown to -20s
  • nerfViscous: Puddle Punch slow duration reduced from 4s to 3s
  • buffViscous: Puddle Punch slow increased from -20% to -30%
  • buffViscous: Puddle Punch cooldown reduced from 24s to 21s
  • buffViscous: Goo Ball T2 increased from +10% Resists to +20%
  • nerfYamato: Flying Slash T2 reduced from +40 Spirit Power to +35
  • nerfYamato: Flying Slash T3 charges from +2 to +1
  • nerfYamato: Flying Slash T3 Charge Time increased from 4s to 5s
Deadlock53 tagged lines

Minor Update - 07-09-2026

Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m) Urn Runner move speed bonus reduced from +3.5m to +2m Urn Runner Stamina Recovery increased from +15% to +25% Urn talking frequency increased from every 8s to every 6s Urn talking sound…

buff 15nerf 29adjust 9auto-classified
  • nerfUrn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m)
  • nerfUrn Runner move speed bonus reduced from +3.5m to +2m
  • nerfUrn Runner Stamina Recovery increased from +15% to +25%
  • buffUrn talking frequency increased from every 8s to every 6s
  • adjustUrn talking sound distance increased (easier to hear a nearby Urn Runner)
  • nerfUnstable Rift warning time reduced from 25s to 20s
  • adjustRift Troopers now have Spirit Resist (30/35/40/45%)
  • adjustRift Troopers now have Melee Resistance (25%)
  • buffRift Troopers spawn interval increased from every 0.3s to 0.5s (spawns slightly more staggered)
  • buffUnstable Rift comeback resist aura radius increased from 20m to 35m
  • buffRift Troopers max comeback count increased from 12 to 14
  • buffObjectives bounty split for nearby heroes reduced from 40% to 30% (this means slightly more portion of the bounty is split team wide rather than towards an individual player)
  • nerfScourge: Max Health Per Second reduced from 2.6% to 2.5%
  • nerfBilly: Rising Ram T3 spirit scaling reduced from 0.035 to 0.03
  • buffDoorman: Crit scaling reduced from -25% to -30%
  • nerfDoorman: Hotel Guest T3 increased from 13s Cooldown on Failure to Check Out to 15s
  • nerfDrifter: Bullet damage per boon reduced from +0.616 to +0.49
  • nerfDrifter: Bloodscent T3 reduced from +12% to +11%
  • nerfDrifter: Stalker's Mark cooldown increased from 20s to 24s
  • nerfDrifter: Stalker's Mark T2 increased from -8s Cooldown to -12s
  • nerfDrifter: Stalker's Mark T3 reduced from +2% Bleed to +1.5%
  • buffGraves: Jar of Dead T1 heal spirit scaling increased from 0.1 to 0.16
  • adjustGraves: Jar of Dead now build up faster from neutral creeps
  • nerfGraves: Grasping Hands immobilize duration reduced from 1.25s to 1s
  • nerfGraves: Grasping Hands T3 cooldown increased from -10s to -14s
  • adjustGraves: Essence Theft now procs from melee hits
  • buffGraves: Essence Theft T3 now also increases Max Steal Targets from 3 to 4
  • adjustGraves: Borrowed Decree T1 changed from "-15s Cooldown" to "-15s Cooldown and +25% Ghoul Speed"
  • adjustGraves: Borrowed Decree T2 changed from "+25% Ghoul Speed and +10s Duration" to "-0.3s Time to Spawn and +10s Duration"
  • adjustHaze: Sleep Dagger T2 now also applies 15 Fixation Stacks
  • buffHaze: Sleep Dagger T2 reduced from -18s Cooldown to -17s
  • nerfHolliday: Powder Keg spirit scaling reduced from 1.2 to 1.05
  • nerfMirage: Fire Scarabs T3 spirit scaling reduced from +0.17 to +0.13
  • nerfMirage: Dust Devil T3 spirit scaling reduced from +1 to +0.6
  • buffMirage: Djinn's Mark cooldown reduced from 3s to 2.75
  • buffMirage: Djinn's Mark T3 cooldown reduced from -1s Cooldown to -0.75s
  • nerfMirage: Traveler T3 increased from -70s Cooldown to -90s
  • nerfPocket: Affliction duration reduced from 11s to 10s
  • nerfShiv: Serrated Knives T3 spirit scaling reduced from +0.09 to +0.07
  • nerfShiv: Slice and Dice spirit scaling reduced from 1.44 to 1.2
  • nerfShiv: Slice and Dice T2 reduced from -6% Spirit Resist to -4%
  • nerfShiv: Bloodletting cooldown increased from 20s to 25s
  • nerfShiv: Bloodletting T1 increased from -10s Cooldown to -15s
  • nerfShiv: Bloodletting Damage Cleared reduced from 35% to 30%
  • buffShiv: Bloodletting T2 Damage Cleared increased from 35% to 40%
  • nerfShiv: Killing Blow Health Threshold reduced from 20% to 18%
  • buffShiv: Killing Blow T3 Health Threshold increased from +8% to +10%
  • buffSilver: Lycan Curse cooldown reduced from 80s to 60s
  • buffVictor: Shocking Reanimation cooldown reduced from 275s to 240s
  • nerfViscous: Splatter T3 spirit scaling reduced from +1.0 to +0.9
  • nerfYamato: Flying Slash range reduced from 28m to 26m
  • nerfYamato: Flying Slash T3 Charge Delay increased from 3s to 4s
  • adjustYamato: Flying Slash T3 Ally Targeting now requires alt cast input
Deadlock5 tagged lines

Minor Update - 07-01-2026

Shiv: Alt Fire ammo cost reduced from 5 to 4 Shiv: Weapon now has fixed pellet spread Shiv: Slice and Dice is now back to doing spirit damage and reducing Spirit Resistance from enemies Shiv: Slice and Dice damage increased from 60 to 75 Shiv: Killing Blow T3 reduced from +10%…

buff 2nerf 1adjust 1fix 1auto-classified
  • buffShiv: Alt Fire ammo cost reduced from 5 to 4
  • fixShiv: Weapon now has fixed pellet spread
  • adjustShiv: Slice and Dice is now back to doing spirit damage and reducing Spirit Resistance from enemies
  • buffShiv: Slice and Dice damage increased from 60 to 75
  • nerfShiv: Killing Blow T3 reduced from +10% Enemy Health Threshold to +8%
Deadlock134 tagged lines

Minor Update - 06-30-2026

King of the Hill objective has been rethemed and renamed to "Unstable Rift" Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that…

buff 61nerf 35adjust 29removed 8fix 1auto-classified
  • removedUnstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
  • buffUnstable Rift spawn interval increased from every 6 minutes to every 7 minutes
  • adjustUnstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
  • adjustThe team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
  • adjustAny players in the Unstable Rift Zone are now revealed on the minimap
  • nerfUnstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
  • removedUnstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
  • adjustUrn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
  • removedUrn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
  • removedUrn runner can no longer parry
  • removedUrn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
  • adjustUrn is now louder when it talks and is easier to hear by nearby enemies
  • adjustUrn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.
  • adjustReworked Boon reward table
  • nerfHealth per boon reduced by 5%
  • nerfAll ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
  • adjustRejuv buff duration reduced from 4 minutes to 3
  • buffRespawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
  • buffGuardian bounty reduced from 1500 to 1250
  • buffWalker bounty reduced from 4000 to 3500
  • buffFirst blood bounty reduced from 150 to 125
  • buffBase kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
  • nerfTrooper bounty ratio in the deniable flying orb increased from 40% to 50%
  • nerfMinimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
  • buffDash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
  • buffDash Jump distance increased from 18m to 19m
  • buffDash Jump vertical impulse increased from 400 to 425
  • removedJump Pads on top of the double sinner buildings have been removed
  • adjustHovering an item in the shop now shows you a preview for your investment bars
  • removedStreet Brawl: No longer locks you out of getting off the zipline in the first few seconds
  • adjustStreet Brawl: Increased item randomness a bit
  • fixStreet Brawl: Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components
  • nerfMystic Shot: Cooldown increased from 8s to 9s
  • buffToxic Bullets: Bleed damage increased from 1.7% to 1.9%
  • nerfScourge: Max Health DPS reduced from 3.5% to 2.6%
  • adjustScourge: Max Health DPS now scales with spirit power (0.0055)
  • nerfCursed Relic: Damage Penalty increased from -10% to -14%
  • nerfAbrams: Siphon Life T3 reduced from +3m Radius to +2m
  • buffAbrams: Shoulder Charge T3 reduced from -20s Cooldown to -18s
  • nerfApollo: Riposte T1 increased from -7s Cooldown to -8s
  • buffApollo: Riposte grace window to target after channel increased from +1s to +1.3s
  • buffApollo: Riposte cast range increased from 25m to 35m
  • buffApollo: Riposte targeting angle increased from 70 to 90
  • buffApollo: Flawless Advance Heal on hero hit spirit scaling increased from 1 to 1.3
  • buffApollo: Itani Lo Sahn T3 increased from +40% Bonus Damage to +50%
  • nerfBilly: Bullet damage per boon reduced by 10%
  • nerfBilly: Bashdown melee scaling reduced from 1.1 to 0.9
  • nerfBilly: Bashdown T3 reduced from 60% Heavy Melee damage to 50%
  • nerfBilly: Rising Ram T3 Max HP Damage reduced from 10% to 8%
  • buffBilly: Rising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
  • buffCeleste: Dazzling Trick cooldown reduced from 35s to 32s
  • buffCeleste: Radiant Daggers buff duration increased from 25s to 30s
  • buffCeleste: Radiant Daggers spirit scaling increased from 0.56 to 0.63
  • buffCeleste: Shining Wonder bounce range increased from 15.5m to 16.5m
  • buffCeleste: Shining Wonder damage increased by 10%
  • nerfDoorman: Doorway cooldown increased from 40s to 45s
  • buffDrifter: Health per boon increased from 41 to 43 (global hp boon reduction is after this)
  • buffDrifter: Rend cast time reduced from 0.5s to 0.4s
  • buffDrifter: Rend post cast time reduced from 0.5s to 0.4s
  • nerfDrifter: Rend T2 increased from -7s Cooldown to -8s
  • buffDrifter: Bloodscent T1 increased from +2m/s while near an isolated enemy to +3m/s
  • buffDrifter: Bloodscent T2 increased from 18% missing health heal to +24%
  • buffDynamo: Rejuvenating Aurora regeneration increased from 25/s to 30/s
  • nerfGrey Talon: Rain of Arrows cooldown increased from 23s to 25s
  • nerfGrey Talon: Guided Owl permanent spirit bonus reduced from 10 to 8
  • adjustHolliday: Powder Keg velocity reduced slightly
  • nerfHolliday: Powder Keg charge delay increased from 7s to 7.5s
  • nerfHolliday: Powder Keg spirit scaling reduced from 1.4 to 1.2
  • nerfHolliday: Powder Keg T3 reduced from +100 Damage to +80
  • buffHaze: Sleep Dagger T1 increased from -8% Bullet Resist to -10%
  • nerfHaze: Sleep Dagger T2 increased from -17s Cooldown to -18s
  • buffHaze: Smoke Bomb T3 increased from +40% Bullet Lifesteal to +50%
  • buffIvy: Entangling Thorns spirit scaling increased from 0.45 to 0.55
  • buffIvy: Kudzu Connection Replicated Healing per boon scale increased from +0.5 to +0.85
  • buffIvy: Air Drop cooldown reduction when used on allies increased from -25% to -30%
  • buffLash: Ground Strike cooldown reduced from 21s to 18s
  • buffLash: Flog angle increased from 30 to 38
  • buffMina: Rake missing health as damage increased from 5% to 6%
  • buffMina: Sanguine Retreat T3 now also increases range by +3m
  • buffMina: Nox Nostra damage increased from 4.45 to 4.6
  • buffMina: Nox Nostra T1 damage increased from +1.74 to +1.9
  • buffMo & Krill: Sand Blast T2 slow increased from -25% to -30%
  • nerfMo & Krill: Sand Blast T3 increased from -20s Cooldown to -25s
  • buffMo & Krill: Combo bonus max health per kill increased from 30+1/boon to 40+2/boon
  • buffPaige: Health per boon increased from 29 to 33
  • adjustPaige: Bookwyrm T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
  • adjustPaige: Bookwyrm T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
  • adjustPaige: Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
  • buffPaige: Plot Armor T1 fire rate spirit scaling increased from 0.13 to 0.16
  • buffPaige: Plot Armor T3 increased from 75% Barrier to 100%
  • adjustPaige: Rallying Charge is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
  • buffPaige: Rallying Charge T3 Max Amp increased from +50% to +70%
  • buffParadox: Kinetic Carbine T2 now also increases move speed spirit scaling (0.06)
  • adjustParadox: Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
  • nerfPocket: Bullet damage per boon reduced from 0.16 to 0.14
  • buffPocket: Flying Cloak T3 reduced from -12s Cooldown to -11s
  • nerfRem: Tag Along healing per second spirit scaling reduced from 0.66 to 0.4
  • nerfRem: Tag Along T3 missing health spirit scaling reduced from +0.02 to +0.016
  • nerfRem: Lil Helpers Spirit Resist reduced from 15% to 12%
  • adjustRem: Lil Helpers T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
  • adjustRem: Lil Helpers T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
  • adjustRem: Lil Helpers T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
  • buffSeven: Lightning Ball charge delay reduced from 7s to 6s
  • nerfSeven: Storm Cloud time to expand increased from 1.5s to 3.5s
  • buffSeven: Storm Cloud damage interval increased from 0.25s to 0.3s (DPS unchanged)
  • buffSeven: Storm Cloud T2 now also increases Initial Radius by +5m
  • adjustShiv: Alt Fire damage now has a custom value per boon (+0.2)
  • buffShiv: Alt Fire ammo consumed per shot increased from 3 to 5
  • removedShiv: Alt Fire knockback movement is now disabled by slowing hex state
  • buffShiv: Serrated Knives cooldown reduced from 18s to 16s
  • adjustShiv: Slice and Dice now deals +25 light melee damage (75 total) instead of 60 spirit damage
  • adjustShiv: Slice and Dice changed from -6% Spirit Resist to +4% Damage Amp
  • adjustShiv: Bloodletting T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"
  • adjustShiv: Bloodletting T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"
  • adjustShiv: Killing Blow now deals damage to troopers and neutrals along the way
  • adjustShiv: Killing Blow executing a hero now instantly fills the rage bar
  • adjustShiv: Killing Blow now has the T3 "recast within 20s on a hero kill" as part of the base ability
  • nerfShiv: Killing Blow Full Rage Damage Bonus reduced from +12% to +8%
  • nerfShiv: Killing Blow range reduced from 18m to 12m
  • buffShiv: Killing Blow T1 now also increases range by +6m
  • buffShiv: Killing Blow T2 increased from +10% Full Rage Bonus Damage to +16%
  • buffShiv: Killing Blow T3 increased from +5% Enemy health Threshold to +10%
  • buffVindicta: Stake T2 reduced from -20s Cooldown to -22s
  • nerfVindicta: Crow Familiar T2 increased from -12s Cooldown to -16s
  • adjustVindicta: Crow Familiar collision radius between each crow increased slightly
  • buffVindicta: Assassinate Max Bonus Damage spirit scaling increased from 2 to 2.3
  • nerfViscous: Splatter T3 spirit scaling reduced from +1.1 to +1.0
  • nerfViscous: Puddle Punch T3 increased from -12s Cooldown to -14s
  • buffViscous: Goo Ball T3 increased from +6s Duration to +7s
  • buffVyper: Screwjab Dagger T3 now also reduces charge delay from 4s to 2s
  • buffVyper: Slither T3 spirit scaling increased from 0.6 to 0.8
  • nerfWarden: Bullet damage per boon reduced from 0.34 to 0.28
  • nerfWarden: Willpower T2 increased from -22s Cooldown to -24s
  • buffWarden: Willpower T3 increased from +2.5 spirit power scaling to +2.7
Deadlock81 tagged lines

Minor Update - 06-11-2026

Urn give up time reduced from 75s to 60s Urn bounty reduced by 10% (unreduced for trailing team) Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3 Kill comeback bounty values increased by 8% Street Brawl: All ability and item range/radius values…

buff 26nerf 31adjust 15removed 1fix 8auto-classified
  • nerfUrn give up time reduced from 75s to 60s
  • buffUrn bounty reduced by 10% (unreduced for trailing team)
  • nerfBreakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3
  • nerfKill comeback bounty values increased by 8%
  • nerfStreet Brawl: All ability and item range/radius values are reduced by 10%
  • nerfOpening Rounds: Conditional Weapon Damage bonus reduced from 30% to 25%
  • buffOpening Rounds: Spirit Power increased from +4 to +7
  • fixArcane Surge: Fixed various cases with the bonuses not working
  • buffApollo: Disengaging Sigil velocity increased by 50%
  • nerfApollo: Disengaging Sigil velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1
  • adjustApollo: Disengaging Sigil now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied
  • adjustApollo: Disengaging Sigil T1 changed from "+30 Damage" to "Gain +25% Fire Rate and Bullet Speed for 8s"
  • adjustApollo: Disengaging Sigil T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit"
  • adjustApollo: Disengaging Sigil T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast within 4s"
  • adjustApollo: Flawless Advance now allows Apollo to parry during it
  • buffBebop: Exploding Uppercut T3 increased from +17% Missing Health to +18%
  • fixBebop: Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration
  • adjustBebop: Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)
  • adjustCalico: Gloom Bombs melee resist debuff now stacks additively
  • buffCalico: Gloom Bombs T2 increased from -5% Melee Resist for 5s to -6% for 6s
  • adjustCalico: Gloom Bombs melee resist now applies on impact rather than explosion
  • buffCalico: Return to Shadows damage increased from 140 to 150
  • buffCalico: Return to Shadows T2 damage increased from +65 to +75
  • buffCalico: Return to Shadows T3 heal increased from 350 to 450
  • nerfDoorman: Call Bell explosion damage spirit scaling reduced from 1.3 to 1.2
  • nerfDoorman: Call Bell T3 spirit scaling reduced from 0.4 to 0.35
  • adjustGraves: Jar of Dead collection rate reduced by 20% (takes longer to gain a charge)
  • nerfGraves: Jar of Dead damage reduced from 17+0.27 to 16+0.25
  • nerfGraves: Jar of Dead bounty increased from 5+0.25/boon to 7+0.5/boon
  • nerfGraves: Grasping Hands T3 Immobilize duration reduced from +1s to +0.75s
  • buffGrey Talon: Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)
  • nerfGrey Talon: Bullet damage growth reduced from +1.0 to +0.85
  • nerfGrey Talon: Rain of Arrows cooldown increased from 22s to 23s
  • buffGrey Talon: Rain of Arrows T2 reduced from -13s Cooldown to -12s
  • adjustHolliday: Powder Keg now has an alt cast behavior to place the barrel at her feet
  • adjustHolliday: Powder Keg now starts with 2 charges
  • nerfHolliday: Powder Keg Charge Time increased from 3.5s to 7s
  • nerfHolliday: Powder Keg spirit scaling reduced from 1.6 to 1.4
  • adjustHolliday: Powder Keg T2 changed from "+58 Damage" to "+1 Charge"
  • adjustHolliday: Powder Keg T3 changed from "+2 Charges and +0.4s Displacement" to "+100 Damage, +0.5 Spirit Scaling and -5s Charge Time"
  • fixHolliday: Fixed various issues with placing bounce pad on elevated areas
  • nerfHolliday: Bounce Pad landing radius reduced from 12m to 9m
  • buffHolliday: Bounce Pad T3 changed from "+68 Stomp Damage and Improved Spirit Scaling" to "+0.7s Stomp Stun" (only triggers from Holliday)
  • fixInfernus: Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration
  • fixInfernus: Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown
  • fixIvy: Fixed a bug where Stone Form could sometimes do significantly more damage than intended
  • nerfMcGinnis: Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)
  • nerfMcGinnis: Mini Turrets T3 Fire Rate reduced from +30% to +25%
  • fixMcGinnis: Fixed some rare cases where Heavy Barrage would stop working
  • nerfMcGinnis: Heavy Barrage DPS reduced from 22.5 to 21
  • nerfPaige: Rallying Charge distance for max amp reduced from 350m to 250m
  • nerfPaige: Rallying Charge T2 increased from -30s Cooldown to -50s
  • buffPaige: Plot Armor barrier spirit scaling increased from 1.3 to 1.5
  • buffPaige: Plot Armor T3 barrier spirit scaling increased from +0.3 to +0.5
  • nerfPocket: Bullet damage growth reduced from +0.2 to +0.16
  • buffPocket: Flying Cloak T3 reduced from -13s Cooldown to -12s
  • adjustPocket: Affliction now does half damage on objectives
  • nerfSeven: Bullet damage growth reduced from 0.337 to 0.24
  • nerfSeven: Power Surge T3 reduced from +12s Duration to +10s
  • adjustSeven: Storm Cloud now hits breakables
  • nerfShiv: Killing Blow now has +30% more cooldown whenever it does not impact a player
  • nerfSilver: Lycan Curse cooldown increased from 40s to 70s
  • removedSilver: Lycan Curse T3 no longer heals
  • buffViscous: Puddle Punch T2 increased from +40% Lifesteal to +60%
  • buffViscous: Goo Ball T2 now also increases Bullet and Spirit Resist by +10%
  • nerfVictor: Aura of Suffering radius reduced from 9m to 8m
  • buffVictor: Aura of Suffering T3 now also increases radius by +1m
  • fixVictor: Fixed some client performance issues when using Aura of Suffering
  • nerfVictor: Shocking Reanimation cooldown increased from 230s to 240s
  • buffVictor: Shocking Reanimation T3 reduced from -120s Cooldown to -110s
  • buffVictor: Shocking Reanimation T3 increased from +150 Damage to +175
  • buffVindicta: Assassinate Max Bonus Damage spirit scaling increased from 1.7 to 2.0
  • buffWarden: Bullet falloff reduced from 20m->58m to 18m->47m
  • nerfWarden: Alchemical Flask spirit scaling reduced from 0.73 to 0.63
  • nerfWarden: Alchemical Flask T2 reduced from +40 Damage to +35
  • buffWarden: Alchemical Flask T2 increased from -20% Weapon Damage to -25%
  • buffWarden: Willpower spirit scaling increased from +0.5 to +0.8
  • buffWarden: Binding Word T3 reduced from -18s Cooldown to -14s
  • buffWarden: Last Stand lifesteal increased from 65% to 75%
  • nerfWarden: Last Stand T2 increased from -30s Cooldown to -35s
  • buffWarden: Last Stand T3 increased from +3s Duration to +4s
Deadlock9 tagged lines

Minor Update - 06-04-2026

Urn mechanics have been reworked. Primary details: Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth. Both teams can progress at the same time, but the urn will only be fully claimed once there is only…

buff 3nerf 1adjust 4fix 1auto-classified
  • adjustUrn mechanics have been reworked.
  • adjustDelivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.
  • adjustThe Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)
  • buffUrn overall bounty reduced by 20% (unreduced for trailing team)
  • fixProgress rate is fixed regardless the number of allies in the area
  • buffIncreased time allowed to run the urn before taking damage by 10s
  • buffTrailing team sprint speed bonus from +4m to +5m
  • adjustUrn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance
  • nerfUrn comeback resistance aura reduced from 60m to match the 20m progress radius
Deadlock21 tagged lines

Minor Update - 05-31-2026

Apollo: Disengaging Sigil T2 increased from +20% Fire Rate to +30% Apollo: Flawless Advance T1 heal from 30+0.75 to 35+1.0 Apollo: Flawless Advance T2 increased from -10s Cooldown to -12s Apollo: Itani Lo Sahn damage increased from 190 to 200 Apollo: Itani Lo Sahn spirit scaling…

buff 6nerf 15auto-classified
  • buffApollo: Disengaging Sigil T2 increased from +20% Fire Rate to +30%
  • buffApollo: Flawless Advance T1 heal from 30+0.75 to 35+1.0
  • nerfApollo: Flawless Advance T2 increased from -10s Cooldown to -12s
  • buffApollo: Itani Lo Sahn damage increased from 190 to 200
  • buffApollo: Itani Lo Sahn spirit scaling increased from 2.3 to 2.6
  • nerfGraves: Jar of Dead damage reduced from 20 + 0.31/spirit to 17 + 0.27/spirit
  • nerfGraves: Ghouls damage reduced by 15%
  • nerfGraves: Ghouls bounty increased from 25+1/min to 35+2/min
  • nerfMcGinnis: Heavy Barrage range reduced from 50m to 36m
  • nerfMcGinnis: Heavy Barrage T1 Dash Slow reduced from 30% to 18% (regular slow still 30%)
  • nerfMcGinnis: Heavy Barrage T3 Damage Per Rocket reduced from +18 to +15
  • buffPocket: Flying Cloak T3 reduced from -14s Cooldown to -13s
  • nerfPocket: Affliction T3 reduced from +18 DPS to +14
  • nerfSilver: Slam Fire Current Health as Damage reduced from 3% to 2.5%
  • nerfSilver: Slam Fire T3 reduced from 8% Current Health as Damage to 7%
  • nerfSilver: Entangling Bola cooldown increased from 20s to 23s
  • nerfSilver: Entangling Bola T2 increased from -5s Cooldown to -8s
  • nerfSilver: Lycan Curse Fire Rate reduced from 65% to 60%
  • buffVictor: Shocking Reanimation T3 reduced from -130s Cooldown to -120s
  • nerfYamato: Power Slash spirit scaling reduced from 2.1 to 1.85
  • nerfYamato: Flying Slash cast range reduced from 30m to 28m
Deadlock9 tagged lines

Minor Update - 05-28-2026

Urn spawn time and interval changed from 10/15/20/25/etc to 12/18/24/30/etc Urn timer now gets frozen with Frozen Shelter Urn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when it is being carried or dropped. The aura is now only active when it is…

buff 1adjust 4removed 3fix 1auto-classified
  • buffUrn spawn time and interval changed from 10/15/20/25/etc to 12/18/24/30/etc
  • adjustUrn timer now gets frozen with Frozen Shelter
  • removedUrn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when it is being carried or dropped. The aura is now only active when it is being deposited.
  • adjustUrn runner when behind now gains +35% Bullet and Spirit Resist for themselves only
  • fixFixed the trailing team Urn runner's extra sprint bonus not working properly
  • adjustUrn will now always add at least 2s to the team 30s held timer limit anytime it is picked up, even if it is instantly dropped
  • removedYou are no longer prevented from picking up the urn for 12s after it is dropped after the previous 50s team held timer
  • removedParrying a trooper no longer resets your parry cooldown (however it won't end your parry early like a hero hit does)
  • adjustParrying a trooper now stuns the trooper